Glazed: Difference between revisions

183 bytes added ,  17:36, 25 April 2022
m
convert patch note to trivia
(alas, this got nerfed like serrated and nanon)
m (convert patch note to trivia)
 
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{{name}} is a power of some [[relic]] and [[extradimensional]] melee weapons that can [[dismember]] with a chance based off of the weapon's tier. The possible range of dismemberment chances is 10-26%. The weapon does not need to penetrate in order to dismember.
{{name}} is a power of some [[relic]] and [[extradimensional]] melee weapons that can [[dismember]] with a chance based off of the weapon's tier. The possible range of dismemberment chances is 10-26%. The weapon does not need to penetrate in order to dismember.


As of 2.0.203.23, {{name}} weapons are not affected by the [[Decapitate]] skill.  Instead, there's a 0.2% chance each hit that head(s) will be considered eligible to dismember -- even then, another limb may be randomly chosen.
{{name}} weapons are not affected by the [[Decapitate]] skill.  Instead, there's a 0.2% chance each hit that head(s) will be considered eligible to dismember -- even then, another limb may be randomly chosen.


{{favilink|precision nanon fingers}} triple a glazed weapon's chance to dismember.
{{favilink|precision nanon fingers}} triple a glazed weapon's chance to dismember.
== Trivia ==
* Prior to patch 2.0.203.23, {{name}} weapons were affected by the [[Decapitate]] skill and had a significantly higher chance to decapitate as long as the wielder had learned that skill.


[[Category:Relic Powers]]
[[Category:Relic Powers]]