Glimmer: Difference between revisions

10 bytes added ,  06:00, 26 August 2021
m
Updated the class in which to find the TODO'd glimmer data
m (Darkened text in second paragraph of first warning to match the game)
m (Updated the class in which to find the TODO'd glimmer data)
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==Esper Hunter Generation==
==Esper Hunter Generation==
{{Missing info|TODO: calculate the chance of each number of esper hunters spawning. This can be found in <code>PsychicHunter.GetNumPsychicHunters</code>.}}
{{Missing info|TODO: calculate the chance of each number of esper hunters spawning. This can be found in <code>XRL.PsychicHunterSystem.GetNumPsychicHunters</code>.}}
Whenever the player character enters a new zone and their glimmer is between 20 and 49 inclusive, there is a 0.2 * (glimmer - 5)% chance that a hunter will spawn. If their glimmer is greater than or equal to 50, the chance becomes 0.0666*(glimmer + 65).
Whenever the player character enters a new zone and their glimmer is between 20 and 49 inclusive, there is a 0.2 * (glimmer - 5)% chance that a hunter will spawn. If their glimmer is greater than or equal to 50, the chance becomes 0.0666*(glimmer + 65).