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==Esper Hunter Generation== | ==Esper Hunter Generation== | ||
{{Missing info|TODO: calculate the chance of each number of esper hunters spawning. This can be found in <code> | {{Missing info|TODO: calculate the chance of each number of esper hunters spawning. This can be found in <code>XRL.PsychicHunterSystem.GetNumPsychicHunters</code>.}} | ||
Whenever the player character enters a new zone and their glimmer is between 20 and 49 inclusive, there is a 0.2 * (glimmer - 5)% chance that a hunter will spawn. If their glimmer is greater than or equal to 50, the chance becomes 0.0666*(glimmer + 65). | Whenever the player character enters a new zone and their glimmer is between 20 and 49 inclusive, there is a 0.2 * (glimmer - 5)% chance that a hunter will spawn. If their glimmer is greater than or equal to 50, the chance becomes 0.0666*(glimmer + 65). | ||