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m (Updated the class in which to find the TODO'd glimmer data) |
(Cleaned up code references and added info on extradimensional cult factions) |
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{{qud quote notxml|&cYou sense the animus of a vast mind. Someone is near.}} | {{qud quote notxml|&cYou sense the animus of a vast mind. Someone is near.}} | ||
Esper Hunters are separated into bird-based ranks depending on their glimmer. As such, these hunters will have the same ego as the player character as well as the same level. There is a 10% chance upon defeating any hunter type to have their psyche absorbed by the player character, permanently increasing their [[ego]] by 1. | Esper Hunters are separated into bird-based ranks depending on their glimmer. As such, these hunters will have the same ego as the player character as well as the same level. There is a 10% chance upon defeating any hunter type to have their psyche absorbed by the player character, permanently increasing their [[ego]] by 1.{{Code Reference | class = AbsorbablePsyche}} | ||
{|class="wikitable" | {|class="wikitable" | ||
!Glimmer | !Glimmer | ||
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|3-4 | |3-4 | ||
|} | |} | ||
The type of creature enthralled is determined by the hunter's tier type. There, A random creature of the same tier will be created. There are exclusions to what can and can't be thralls: | The type of creature enthralled is determined by the hunter's tier type. There, A random creature of the same tier will be created. There are exclusions to what can and can't be thralls:{{Code Reference | class = HasThralls}} | ||
* Must have a Brain that can be beguiled | * Must have a Brain that can be beguiled | ||
* Does not traverse through walls | * Does not traverse through walls | ||
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Cult Hunters are part of a cult from another dimension. 79.2% of the time, the cult will be focused around one mental mutation. They also may have a cult symbol. Hunters from this cult will always have this mutation with the mutation level at their level/4. | Cult Hunters are part of a cult from another dimension. 79.2% of the time, the cult will be focused around one mental mutation. They also may have a cult symbol. Hunters from this cult will always have this mutation with the mutation level at their level/4. | ||
Cult hunters also have a 5% chance of their most valuable item to be [[extradimensional]]. This will not disappear when the hunter dies. When this happens, "(hunter) drops a (item), and by sheer chance (it) quantum tunnels and fully materializes in this dimension." will appear in the message log. | Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}} | ||
Cult hunters also have a 5% chance of their most valuable item to be [[extradimensional]]. This will not disappear when the hunter dies. When this happens, "(hunter) drops a (item), and by sheer chance (it) quantum tunnels and fully materializes in this dimension." will appear in the message log.{{Code Reference | class = ExtradimensionalLoot}} | |||
=====Cult Types===== | =====Cult Types===== | ||
{| class="wikitable" | {| class="wikitable" |