Glitter dust: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|glitter dust}}
| title = {{Qud text|glitter dust}}
| image = none
| image = glitter dust.png
| weight = 1
| gif = glitter dust animated.gif
| inhaled = no
| seeping = no
| id = GlitterGas
| id = GlitterGas
| colorstr = &amp;m^C
| colorstr = &amp;m^C
| tilecolors = m
| renderstr = ▓
| renderstr = ▓
| inheritingfrom = Gas
| inheritingfrom = Gas
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| desc = Minuscule hexagons of crushed glass, insect parts, and polyester film twinkle in the air like the ionized helium of star dust.
| desc = Minuscule hexagons of crushed glass, insect parts, and polyester film twinkle in the air like the ionized helium of star dust.
| categories = Gases
| categories = Gases
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
{{name|caps}} is a [[gas]] that can [[refract]] light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail.


{{name}} is a gas effect that can refract light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail.
A typical source of {{name}} is a {{favilink|glitter grenade}}.
 
{{Gas Navbox}}
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