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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|glitter dust}} | | title = {{Qud text|glitter dust}} | ||
| image = glitter dust.png | | image = glitter dust.png | ||
| gif = glitter dust animated.gif | | gif = glitter dust animated.gif | ||
| inhaled = no | |||
| seeping = no | | seeping = no | ||
| id = GlitterGas | | id = GlitterGas | ||
| colorstr = &m^C | | colorstr = &m^C | ||
| tilecolors = m | |||
| renderstr = ▓ | | renderstr = ▓ | ||
| inheritingfrom = Gas | | inheritingfrom = Gas | ||
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| desc = Minuscule hexagons of crushed glass, insect parts, and polyester film twinkle in the air like the ionized helium of star dust. | | desc = Minuscule hexagons of crushed glass, insect parts, and polyester film twinkle in the air like the ionized helium of star dust. | ||
| categories = Gases | | categories = Gases | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE -->{{name}} is a gas | <!-- END QBE --> | ||
{{name|caps}} is a [[gas]] that can [[refract]] light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail. | |||
A typical source of {{name}} is a {{favilink|glitter grenade}}. | |||
{{Gas Navbox}} |