Glitter dust: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 4 users not shown)
Line 4: Line 4:
| image = glitter dust.png
| image = glitter dust.png
| gif = glitter dust animated.gif
| gif = glitter dust animated.gif
| inhaled = no
| seeping = no
| seeping = no
| id = GlitterGas
| id = GlitterGas
| colorstr = &m^C
| colorstr = &m^C
| tilecolors = m
| renderstr = ▓
| renderstr = ▓
| inheritingfrom = Gas
| inheritingfrom = Gas
Line 12: Line 14:
| desc = Minuscule hexagons of crushed glass, insect parts, and polyester film twinkle in the air like the ionized helium of star dust.
| desc = Minuscule hexagons of crushed glass, insect parts, and polyester film twinkle in the air like the ionized helium of star dust.
| categories = Gases
| categories = Gases
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->{{name}} is a gas effect that can refract light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail.
<!-- END QBE -->
{{name|caps}} is a [[gas]] that can [[refract]] light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail.
 
A typical source of {{name}} is a {{favilink|glitter grenade}}.
 
{{Gas Navbox}}
19,173

edits