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The initial stage of {{name}} is set to 0. | The initial stage of {{name}} is set to 0. | ||
Every [[Calendar|day]] after the initial contraction (1,200 turns), a [[toughness]] save with difficulty 13 will be rolled, or a check to see if 1d20+Toughness Modifier > 13. If this is the case, the stage of {{name}} decreases by one | Every [[Calendar|day]] after the initial contraction (1,200 turns), a [[toughness]] save with difficulty 13 will be rolled, or a check to see if 1d20+Toughness Modifier > 13. If this is the case, the stage of {{name}} decreases by one and "You feel a bit better" will be visible in the message log. | ||
If the total stage count is less than -1, the player has shaken off the onset and is fully cured. | If the total stage count is less than -1, the player has shaken off the onset and is fully cured. "You feel better." will appear in the message log. | ||
Else, this cycle will continue until the {{name}} stage is equal to or greater than 3, or a total of 5 or more days have passed, the {{#var:name2}} will progress into stage 2 {{qud text|&Kgl&ro&Rt&rr&Kot&y|notxml}}. | Else, this cycle will continue until the {{name}} stage is equal to or greater than 3, or a total of 5 or more days have passed, the {{#var:name2}} will progress into stage 2 {{qud text|&Kgl&ro&Rt&rr&Kot&y|notxml}}. | ||
=== Prevention === | |||
For improving save chance, see [[Illness#Increasing Save Chance]]. | |||
Outside of willingly consuming black goo, the only ways of getting glotrot are from specific enemies. Black jells will only give glotrot in melee. The times that a player falls into black goo can be mitigated by revealing sewage eels before stepping into it, evaporating the goo, or avoiding stepping on black goo entirely. | |||
==Glotrot Stage 2== | ==Glotrot Stage 2== |