Goat herder: Difference between revisions

46 bytes added ,  18:12, 21 January 2023
Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2
mNo edit summary
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
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| image = goat herder.png
| image = goat herder.png
| overrideimages = {{altimage start}}{{altimage | goat herder.png | type = random sprite #1}}{{altimage | goat herder variation 1.png | type = random sprite #2}}{{altimage | goat herder variation 2.png | type = random sprite #3}}{{altimage | goat herder variation 3.png | type = random sprite #4}}{{altimage | goat herder variation 4.png | type = random sprite #5}}{{altimage | goat herder variation 5.png | type = random sprite #6}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | goat herder.png | type = random sprite #1}}{{altimage | goat herder variation 1.png | type = random sprite #2}}{{altimage | goat herder variation 2.png | type = random sprite #3}}{{altimage | goat herder variation 3.png | type = random sprite #4}}{{altimage | goat herder variation 4.png | type = random sprite #5}}{{altimage | goat herder variation 5.png | type = random sprite #6}}{{altimage end}}
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 4
| av = 4
| dv = 7
| dv = 9
| ma = 4
| ma = 8
| marange = 3+1d2
| marange = 7+1d2
| weight = 200
| weight = 200
| featureweightinfo = no
| featureweightinfo = no
| id = GoatHerder
| id = GoatHerder
| tier = 0
| tier = 3
| colorstr = &y
| colorstr = &y
| tilecolors = yw
| tilecolors = yw
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| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+4d1
| agility = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+1d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+1d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+1d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+1d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Sandals|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Wide-brimmed Hat|1|no|100}}
| inventory = {{inventory|Sandals|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Wide-brimmed Hat|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| skills = {{SkillID to name|CookingAndGathering_Butchery}}
| skills = {{SkillID to name|CookingAndGathering_Butchery}}
| desc = The goat herder slouches in the heat. A beaten, leather hat is pulled low over =pronouns.possessive= eyes and sweat glistens on the scruffs of hair on =pronouns.possessive= cheeks. =pronouns.Possessive= hands are caked in mud and salt.
| desc = The goat herder slouches in the heat. A beaten, leather hat is pulled low over =pronouns.possessive= eyes and sweat glistens on the scruffs of hair on =pronouns.possessive= cheeks. =pronouns.Possessive= hands are caked in mud and salt.
| categories = Merchants
| categories = Merchants
| gameversion = 2.0.203.20
| gameversion = 2.0.204.52
}}
}}
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