Goatfolk shaman: Difference between revisions

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{{name}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title.
{{name}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title.


Alongside them, they are commonly flanked with 4 to 10 goatfolk. The number also depends on how many empty reachable cells are within a radius of 4, including diagonals, near the shaman for applicable spawn cells.  The radius does not counting the cell the shaman is standing in. What type of goatfolks are chosen are randomly generated and weighted. The pool they're chosen from is:
Alongside them, they are commonly flanked with 4 to 9 goatfolk. The number also depends on how many empty reachable cells are within a radius of 4, including diagonals, near the shaman for applicable spawn cells.  The radius does not counting the cell the shaman is standing in. What type of goatfolks are chosen are randomly generated and weighted. The pool they're chosen from is:
* 2-4 {{favilink|goatfolk savage|plural}}
* 2-4 {{favilink|goatfolk savage|plural}}
* 1-2 {{favilink|goatfolk sower|plural}}
* 1-2 {{favilink|goatfolk sower|plural}}
* 1-3 {{favilink|goatfolk yurtwarden|plural}}
* 1-2 {{favilink|goatfolk yurtwarden|plural}}
* 95% for 1 {{favilink|goatfolk hornblower}}
* 95% for 1 {{favilink|goatfolk hornblower}}
The game will attempt to spawn each one in this order in a random valid cell, until all are chosen or the number of available cells runs out.<ref><code>XRL.World.Parts.GoatfolkClan1</code></ref>
The game will attempt to spawn each one in this order in a random valid cell, until all are chosen or the number of available cells runs out.<ref><code>XRL.World.Parts.GoatfolkClan1</code></ref>