Goatfolk shaman (crazed): Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.40 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(10 intermediate revisions by 4 users not shown)
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| ma = 7
| ma = 7
| marange = 4+1d5
| marange = 4+1d5
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Crazed Goatfolk Shaman 1
| id = Crazed Goatfolk Shaman 1
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| corpsechance = 5
| corpsechance = 5
| role = Leader
| role = Leader
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Goatfolk Shaman
| inheritingfrom = Goatfolk Shaman
| dynamictable = {{Dynamic object|Goatfolk|Crazed Goatfolk Shaman 1}} </br>{{Dynamic object|Jungle_Creatures|Crazed Goatfolk Shaman 1}} </br>{{Dynamic object|Ruins_Creatures|Crazed Goatfolk Shaman 1}}
| dynamictable = {{Dynamic object|Goatfolk|Crazed Goatfolk Shaman 1}} </br>{{Dynamic object|Jungle_Creatures|Crazed Goatfolk Shaman 1}} </br>{{Dynamic object|Ruins_Creatures|Crazed Goatfolk Shaman 1}}
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| faction = {{creature faction|{{FactionID to name|Mamon}}|100}}
| faction = {{creature faction|{{FactionID to name|Mamon}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Goatfolk_Horns|1|no|100}}
| inventory = {{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}}
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with Naphtaali blood. Spittle flies from =pronouns.possessive= bleating mouth into a tuft of hair beneath =pronouns.possessive= chin.
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with an unclassified mixture of blood, and spittle flies from =pronouns.possessive= bleating mouth into a tuft of scraggle chin-hair.
| categories = Goatfolk
| categories = Goatfolk
| gameversion = 2.0.202.40
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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The display name of the crazed goatfolk shaman in-game is '''goatfolk shaman''', though it is a distinct creature from the {{favilink|goatfolk shaman}} in that its faction membership is different, it has a different tile, it has a special spawning location, and it is always accompanied by [[#Goatfolk Clan|a group of goatfolk]] even when not [[legendary creature|legendary]]. Otherwise, crazed goatfolk shamans are identical to goatfolk shamans.  
The display name of the crazed goatfolk shaman in-game is '''goatfolk shaman''', though it is a distinct creature from the {{favilink|goatfolk shaman}} in that its faction membership is different, it has a different tile, it has a special spawning location, and it is always accompanied by [[#Goatfolk Clan|a group of goatfolk]] even when not [[legendary creature|legendary]]. Otherwise, crazed goatfolk shamans are identical to goatfolk shamans.  


Like all goatfolk, crazed goatfolk shamans attack in melee with their {{favilink|massive horns}}, which are considered both a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d3}} damage, and a [[shield]] with an [[AV]] value of {{AV}}2.{{XML Ref|object|Goatfolk_Horns}} Additionally, crazed goatfolk shamans will always come equipped with one item from [[Data:Melee Weapons#Melee Weapons 3|Melee Weapons 3]], will have a 75% chance to possess one item from [[Data:Armor#Armor 3|Armor 3]], and will have a 5% chance to possess one item from [[Data:Junk#Junk 3|Junk 3]].{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}} Finally, they possess the [[Shake It Off]] and [[Block]] skills.{{XML Ref|object|Goatfolk}}
Like all goatfolk, crazed goatfolk shamans attack in melee with their {{favilink|massive horns}}, which are considered both a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d3}} damage, and a [[shield]] with an [[AV]] value of {{AV}}2.{{XML Ref|object|Goatfolk_Horns}} Additionally, crazed goatfolk shamans will always come equipped with one item from [[Data:Melee Weapons#Melee Weapons 3|Melee Weapons 3]], will have a 75% chance to possess one item from [[Data:Armor#Armor 3|Armor 3]], and will have a 5% chance to possess one item from [[Population:Junk#Junk 3|Junk 3]].{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}} Finally, they possess the [[Shake It Off]] and [[Block]] skills.{{XML Ref|object|Goatfolk}}


Like goatfolk shamans, crazed goatfolk shamans will always spawn with one random [[Mutations#Physical Mutations|physical mutation]] and one random [[Mutations#Mental Mutations|mental mutation]], each with a base mutation level of {{dice tooltip|1d6}}.{{XML Ref|object|Crazed Goatfolk Shaman 1}}{{XML Ref|object|Crazed Goatfolk Shaman 2}}{{Code Reference|class=RandomMutations}}  
Like goatfolk shamans, crazed goatfolk shamans will always spawn with one random [[Mutations#Physical Mutations|physical mutation]] and one random [[Mutations#Mental Mutations|mental mutation]], each with a base mutation level of {{dice tooltip|1d6}}.{{XML Ref|object|Crazed Goatfolk Shaman 1}}{{XML Ref|object|Crazed Goatfolk Shaman 2}}{{Code Reference|class=RandomMutations}}  
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The number of members are as follows. Members will be spawned in this order and placed in nearby cells until all members have been spawned, or there are no remaining valid tiles to place them in.{{Code Reference|class=GoatfolkClan1}}
The number of members are as follows. Members will be spawned in this order and placed in nearby cells until all members have been spawned, or there are no remaining valid tiles to place them in.{{Code Reference|class=GoatfolkClan1}}
* 2-4 {{favilink|Goatfolk Savage|plural}}
* 2-4 {{favilink|Goatfolk Bully|plural}}
* 1-2 {{favilink|Goatfolk Sower|plural}}
* 1-2 {{favilink|Goatfolk Sower|plural}}
* 1-2 {{favilink|Goatfolk Yurtwarden|plural}}
* 1-2 {{favilink|Goatfolk Yurtwarden|plural}}
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