Golem: Difference between revisions

1,115 bytes added ,  05:56, 14 January 2023
Added to the Atzmus section, filled out a table of creatures which grant varying Mutations on each run
(Added quotes from Pax Klanq regarding each of the Golem's components)
(Added to the Atzmus section, filled out a table of creatures which grant varying Mutations on each run)
Line 367: Line 367:


== Atzmus ==
== Atzmus ==
{| class="wikitable"
 
{{qud dialogue
{{qud dialogue
| text = Atzmus transcendental imprint of being. Pattern trait after creature part, crossed with Body.
| text = Atzmus transcendental imprint of being. Pattern trait after creature part, crossed with Body.
-Pax Klanq, on the Golem's Atzmus
-Pax Klanq, on the Golem's Atzmus
}}
}}
The Player must provide a body part of any kind. It can be sourced from a plant, animal, or robot creature. The type of part does not effect the Golem (Head, Face, Hands, etc), only the being it was sourced from.
===Mutations===
{| class="wikitable"
! Creature Source
! Effect
! Notes
|
|}
===Variable Mutations===
Some creatures will have differing mutations from one run to another, and will therefore have differing effects on your Golem.
{| class="wikitable"
! Creature Source
! Possible Mutations
! Notes
|-
|[[Goatfolk shaman]], [[Goatfolk qlippoth]], [[Mamon Souldrinker]]
|[[Syphon Vim]] at level 1, One Random Mental [[Mutation]] at level 1-4, one Random Physical [[Mutation]] at level 1-4
|Shaman, Qlippoths, and Mamon, all draw from the same pool, and will therefore give the same Mutations as one another each run. All three will always have [[Syphon Vim]]
|-
|[[Psyberneticist]]
| Three Random Mental [[Mutations]] at level 1-4
|
|-
|[[Svardym eld]]
| Two random Mental [[Mutations]] at level 8-10
|
|-
|[[Glow-wight apotheote]]
| Four Physical [[Mutations]] at level 9-12
|
|}
===Stat Bonuses===
{| class="wikitable"
! Creature Source
! Creature Source
! Effect
! Effect