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| weaponskill = {{SkillID to name|Cudgel}} | | weaponskill = {{SkillID to name|Cudgel}} | ||
| id = Grandfather Horn | | id = Grandfather Horn | ||
| tilecolors = y | |||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|twohanded = no}} | | extra = {{Extra info|twohanded = no}} | ||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Grandfather Horn}} | | dynamictable = {{Dynamic object|Items|Grandfather Horn}} </br>{{Dynamic object|MeleeWeapons|Grandfather Horn}} | ||
| desc = | | desc = It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels. | ||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 3 | |||
Weapon Class: Cudgel (dazes on critical hit){{)}}}} | |||
| categories = Cudgels | | categories = Cudgels | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |