Grenade launcher: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(33 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|grenade launcher}}
| title = {{Qud text|grenade launcher}}
| image = grenade launcher.png
| image = grenade launcher.png
| overrideimages = {{altimage start}}{{altimage | grenade launcher identified.png | type = identified}}{{altimage | grenade launcher unidentified.png | type = unidentified}}{{altimage end}}
| weight = 15
| featureweightinfo = yes
| commerce = 490
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = grenade
| ammo = grenade
| ismissile = yes
| accuracy = 5
| accuracy = 5
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| weight = 15
| id = Grenade Launcher
| commerce = 490
| complexity = 3
| complexity = 3
| tier = 3
| tier = 3
Line 13: Line 20:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|HeavyWeapons}}
| colorstr = &amp;c
| colorstr = &amp;c
| tilecolors = cy
| renderstr = )
| renderstr = )
| id = Grenade Launcher
| extra = {{Extra info|twohanded = yes | metal = yes}}
| twohanded = yes
| inheritingfrom = BaseMagazineHeavyWeapon
| metal = yes
| dynamictable = {{Dynamic object|Items|Grenade Launcher}}
| desc = A handheld grenade launcher with a steel, girthy barrel.
| unidentifiedimage = grenade launcher unidentified.png
| unidentifiedname = strange tubes
| unidentifiedaltname = strange tubes
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods
| desc = The tick of a firing pin against steel makes the fauna start. A chrome sight eases the arc of the parabola.
 
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Medium
-25 move speed{{)}}}}
| categories = Heavy Weapons
| gameversion = 2.0.206.57
}}
}}
[[Category:Heavy Weapons]]
<!-- END QBE -->The {{name}} is a mid-tier missile weapon that uses [[:Category:Grenades|grenades]] as ammo, and allows the user to fire grenades more accurately and at a much larger distance than they can normally be thrown. The grenades are fired similarly to how a lead slug would be fired from a [[:Category:Rifles|rifle]] weapon. If the shot does not hit anything before reaching the edge of the screen, the fired grenade will not explode or cause any effects, it will simply disappear off-screen. If modified with drum-loaded it will load 2 grenades from the same stack, but can not be used to load 2 separate grenades from different stacks.
 
{{masked gif | img = grenade launcher demo.png | gif = grenade launcher demo.gif }}
 
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures.
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}} (along with {{dice tooltip|6-10}} random mk III grenades).<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** {{favilink|mechanimist rummager|plural}} have about a 1% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
* Crafted with the [[Tinker I]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|grenade launcher turret|plural}}, though this type of turret tends to be quite rare.
 
== Tips ==
{{Opinion}}
* It can be helpful to aim at a wall or similarly wide area of "backing" in case the shot does not go exactly to the point aimed at.
* The {{name}} is a great method of safely delivering a {{favilink|hand-e-nuke}}.
 
== References ==
{{As of patch inline|2.0.201.49}}
<references />
 
{{Missile Weapon Navbox}}
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