19,173
edits
imported>Trashmonks |
Trashmonks (talk | contribs) |
||
(22 intermediate revisions by 4 users not shown) | |||
Line 12: | Line 12: | ||
| accuracy = 5 | | accuracy = 5 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| maxammo = 1 | | maxammo = 1 | ||
| id = Grenade Launcher | | id = Grenade Launcher | ||
Line 20: | Line 21: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &c | | colorstr = &c | ||
| tilecolors = cy | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|twohanded = yes | metal = yes}} | | extra = {{Extra info|twohanded = yes | metal = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseMagazineHeavyWeapon | ||
| | | dynamictable = {{Dynamic object|Items|Grenade Launcher}} | ||
| unidentifiedimage = grenade launcher unidentified.png | |||
| unidentifiedname = strange tubes | |||
| unidentifiedaltname = strange tubes | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods | |||
| desc = The tick of a firing pin against steel makes the fauna start. A chrome sight eases the arc of the parabola. | |||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | |||
Accuracy: Medium | |||
-25 move speed{{)}}}} | |||
| categories = Heavy Weapons | | categories = Heavy Weapons | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->The {{name}} is a mid-tier missile weapon that uses [[:Category:Grenades|grenades]] as ammo, and allows the user to fire grenades more accurately and at a much larger distance than they can normally be thrown. The grenades are fired similarly to how a lead slug would be fired from a [[:Category:Rifles|rifle]] weapon. If the shot does not hit anything before reaching the edge of the screen, the fired grenade will not explode or cause any effects, it will simply disappear off-screen. | <!-- END QBE -->The {{name}} is a mid-tier missile weapon that uses [[:Category:Grenades|grenades]] as ammo, and allows the user to fire grenades more accurately and at a much larger distance than they can normally be thrown. The grenades are fired similarly to how a lead slug would be fired from a [[:Category:Rifles|rifle]] weapon. If the shot does not hit anything before reaching the edge of the screen, the fired grenade will not explode or cause any effects, it will simply disappear off-screen. If modified with drum-loaded it will load 2 grenades from the same stack, but can not be used to load 2 separate grenades from different stacks. | ||
{{masked gif | img = grenade launcher demo.png | gif = grenade launcher demo.gif }} | {{masked gif | img = grenade launcher demo.png | gif = grenade launcher demo.gif }} | ||
Line 33: | Line 44: | ||
== Obtaining == | == Obtaining == | ||
The {{name}} can be: | The {{name}} can be: | ||
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a | * Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures. | ||
* Crafted with the [[Tinker I]] skill, after obtaining the required schematic. | ** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}} (along with {{dice tooltip|6-10}} random mk III grenades).<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | ||
** {{favilink|mechanimist rummager|plural}} have about a 1% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | |||
* Crafted with the [[Tinker I]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|grenade launcher turret|plural}}, though this type of turret tends to be quite rare. | * [[Disarmed]] from {{favilink|grenade launcher turret|plural}}, though this type of turret tends to be quite rare. | ||
Line 40: | Line 53: | ||
{{Opinion}} | {{Opinion}} | ||
* It can be helpful to aim at a wall or similarly wide area of "backing" in case the shot does not go exactly to the point aimed at. | * It can be helpful to aim at a wall or similarly wide area of "backing" in case the shot does not go exactly to the point aimed at. | ||
* The {{name}} is a great method of safely delivering a {{favilink|hand-e-nuke}}. | |||
== References == | == References == | ||
{{As of patch inline|2.0.201.49}} | |||
<references /> | <references /> | ||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |