Grenade launcher: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(15 intermediate revisions by 4 users not shown)
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| accuracy = 5
| accuracy = 5
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| id = Grenade Launcher
| id = Grenade Launcher
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| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &c
| tilecolors = cy
| renderstr = )
| renderstr = )
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseHeavyWeapon
| inheritingfrom = BaseMagazineHeavyWeapon
| desc = A handheld grenade launcher with a steel, girthy barrel.
| dynamictable = {{Dynamic object|Items|Grenade Launcher}}
| unidentifiedimage = grenade launcher unidentified.png
| unidentifiedname = strange tubes
| unidentifiedaltname = strange tubes
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods
| desc = The tick of a firing pin against steel makes the fauna start. A chrome sight eases the arc of the parabola.


{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
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-25 move speed{{)}}}}
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.201.54
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a mid-tier missile weapon that uses [[:Category:Grenades|grenades]] as ammo, and allows the user to fire grenades more accurately and at a much larger distance than they can normally be thrown. The grenades are fired similarly to how a lead slug would be fired from a [[:Category:Rifles|rifle]] weapon. If the shot does not hit anything before reaching the edge of the screen, the fired grenade will not explode or cause any effects, it will simply disappear off-screen.
<!-- END QBE -->The {{name}} is a mid-tier missile weapon that uses [[:Category:Grenades|grenades]] as ammo, and allows the user to fire grenades more accurately and at a much larger distance than they can normally be thrown. The grenades are fired similarly to how a lead slug would be fired from a [[:Category:Rifles|rifle]] weapon. If the shot does not hit anything before reaching the edge of the screen, the fired grenade will not explode or cause any effects, it will simply disappear off-screen. If modified with drum-loaded it will load 2 grenades from the same stack, but can not be used to load 2 separate grenades from different stacks.


{{masked gif | img = grenade launcher demo.png | gif = grenade launcher demo.gif }}
{{masked gif | img = grenade launcher demo.png | gif = grenade launcher demo.gif }}
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The {{name}} can be:
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures.
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures.
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 12.5% chance to be carrying a {{name}} (along with {{dice tooltip|6-10}} random mk III grenades).<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}} (along with {{dice tooltip|6-10}} random mk III grenades).<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** {{favilink|mechanimist rummager|plural}} have about a 1% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
** {{favilink|mechanimist rummager|plural}} have about a 1% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
* Crafted with the [[Tinker I]] skill, after obtaining the required [[schematic]].
* Crafted with the [[Tinker I]] skill, after obtaining the required [[schematic]].
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