Gunsmith: Difference between revisions

1,135 bytes added ,  19:02, 12 September 2019
dialogue
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(dialogue)
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| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3}}
| desc = A crushed hat brim mantles =pronouns.possessive= eyes and a leather holster rides =pronouns.possessive= shoulder. =pronouns.Subjective= =verb:roll:afterpronoun= a lead slug over =pronouns.possessive= leathery knuckles.
| desc = A crushed hat brim mantles =pronouns.possessive= eyes and a leather holster rides =pronouns.possessive= shoulder. =pronouns.Subjective= =verb:roll:afterpronoun= a lead slug over =pronouns.possessive= leathery knuckles.
| categories = Merchants
}}
}}
[[Category:Merchants]]
==Dialogue==
{{Qud dialogue|title=gunsmith|text=You can't go wrong with my slugspitters, =player.formalAddressTerm=.
 
Guns, guns, guns! Don't they just make you smile?
 
=player.FormalAddressTerm=, I tell you: there is no defense like a good, and distant, offense.
 
Ahh, I love the smell of cordite. You know, that sulfury smell? Accelerants make a fine perfume, if you ask me.
 
You know, =player.formalAddressTerm=, I once had an traveler from Yawningmoon tell me my shop smelled of home. Now I want to visit! Hah!
 
May you find adequate cover and more loot than you can carry, =player.formalAddressTerm=.
 
I used to be a wayfarer like you, =player.formalAddressTerm=, but old wounds slow you down. Cherish the time while you have it.
 
I wish I could allow you to test my wares in the shop, =player.formalAddressTerm=, but walk a parasang in any direction and you'll find a target.
 
Might not want to touch anything on the workbenches, =player.formalAddressTerm=.
 
Live, drink, and shoot, =player.formalAddressTerm=, in whichever order you like.}}
{{Qud dialogue:choice|{{qud dialogue:choice row|text=Live and drink, munitioner.}}}}