Gutsmonger: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
mNo edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 3 users not shown)
Line 3: Line 3:
| title = {{Qud text|gutsmonger}}
| title = {{Qud text|gutsmonger}}
| image = gutsmonger.png
| image = gutsmonger.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 4
| av = 4
| dv = 6
| dv = 8
| ma = 4
| ma = 8
| marange = 3+1d2
| marange = 7+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Gutsmonger
| id = Gutsmonger
| tier = 0
| tier = 3
| colorstr = &w
| colorstr = &w
| tilecolors = wC
| tilecolors = wC
Line 19: Line 19:
| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseMerchant
| inheritingfrom = BaseMerchant
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+4d1
| agility = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+1d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+1d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+1d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+1d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Sandals|1|no|100}}{{inventory|Spectacles|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Butcher Knife|1|no|100}}
| inventory = {{inventory|Sandals|1|no|100|no}}{{inventory|Spectacles|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Butcher Knife|1|no|100|no}}{{inventory|Junk 1|1-2|no|100|yes}}
| skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Tinker1}}
| skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Tinker1}}
| desc = Orbed goggles smeared with blood impart an insectoid aspect to =pronouns.possessive= face. =pronouns.Possessive= apron is stained with a rainbow of pinks, tans, and nickel -- the palette of machine and folk guts -- and spare wire shoots from =pronouns.possessive= sleeves like cuffs.
| categories = Merchants
| categories = Merchants
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
[[File:Gutsmonger tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}, along with several hired guards.]]
A {{name}} is a type of merchant which sells [[cybernetic implant]]s.
 
At least one {{name}} tent is guaranteed to spawn in the southeastern corner of the {{favilink|Stiltgrounds}}. Additional tents can rarely be found in other areas of the {{favilink|Stiltgrounds}}, where their tents can be distinguished by the {{favilink id|DiscSign1|sign}} variant which appears outside of them, which looks the same as the sign used by {{favilink|schematics drafter|plural}}.
 
Legendary {{name|plural}} can spawn throughout the world, and their locations can be learned or traded as [[secret]]s.
 
==Wares==
{{As of patch inline|2.0.202.96}}
 
{{name|pluralcaps}} in the Stiltgrounds stock {{dice tooltip|6-8}} cybernetic implants chosen in accordance with the zone tier 1 chances listed on the {{favilink|cybernetics rack}} page.{{XML Reference|pop|GutsmongerInventory}}  Relocating them to higher-tiered zones will cause them to restock higher-tiered wares.
 
Legendary {{name|plural}} stock {{dice tooltip|6-8}} cybernetic implants chosen in accordance with the tier of the zone where they are located, plus 1.
 
== Dialogue If Player Is a True Kin ==
{{Qud dialogue|text=Hold, aristocrat! I have wares to claim your interest.~
My implants are acquired peaceably, I assure you.~
How becoming you look, Aristocrat! But you could be more becoming.~
Tire of your legs? Arms? Hands? See what I have that fits you.~
Luxury internal adornments for the discerning Aristocrat.~
No additional sterilisation required, of course.~
Quality implants for sale at reasonable prices!~
You strike me as an Aristocrat who knows the value of artisanal organs.~
I recommend everything I carry. Not all at once, of course.~
Hope you'll "becoming" back, ha ha.~
Live and drink, Aristocrat.}}
{{Qud dialogue:choice
|{{live and drink}}}}
 
== Dialogue If Player Is Not a True Kin ==
{{Qud dialogue|text=Kill anyone valuable?~
You look dangerous. Ever go hunting for parts?~
Got guts?~
Can you imagine sticking one of these things inside you? Disgusting.~
I've plenty water if you've got implants to sell.~
Always check becoming nook shelves for parts.~
Y'ain't peeled open any Sons or Daughters, have you?~
Less I know about where my stock comes from, the better.~
I'll still take parts you ain't washed off, it's fine.~
If you can butcher a boar, you can do the same to a man. Just ain't meat you're looking for.~
My best customers don't ask questions. My best stock asked too many.~
Live and drink.}}
{{Qud dialogue:choice
|{{live and drink}}}}
 
==Gallery==
<gallery>
File:Sign (data disc).png|The sign variant which appears outside of {{name}} tents in the {{favilink|Stiltgrounds}}.
</gallery>
 
{{references|2.0.202.96}}
 
{{Creature Navbox|Merchants' Guild}}
19,173

edits