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| title = {{Qud text|gutsmonger}} | | title = {{Qud text|gutsmonger}} | ||
| image = gutsmonger.png | | image = gutsmonger.png | ||
| lv = | | lv = 18-20 | ||
| hp = | | hp = 70 | ||
| av = 4 | | av = 4 | ||
| dv = | | dv = 8 | ||
| ma = | | ma = 8 | ||
| marange = | | marange = 7+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Gutsmonger | | id = Gutsmonger | ||
| tier = | | tier = 3 | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = wC | | tilecolors = wC | ||
Line 19: | Line 19: | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Skirmisher | | role = Skirmisher | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = BaseMerchant | | inheritingfrom = BaseMerchant | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 14+1d3+ | | strength = 14+1d3+4d1 | ||
| agility = 14+1d3+ | | agility = 14+1d3+4d1 | ||
| toughness = 14+1d3+ | | toughness = 14+1d3+4d1 | ||
| intelligence = 14+1d3+ | | intelligence = 14+1d3+4d1 | ||
| willpower = 14+1d3+ | | willpower = 14+1d3+4d1 | ||
| ego = 14+1d3+ | | ego = 14+1d3+4d1 | ||
| intelligencemult = 1.25 | | intelligencemult = 1.25 | ||
| willpowermult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | | faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Sandals|1|no|100}}{{inventory|Spectacles|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Butcher Knife|1|no|100}} | | inventory = {{inventory|Sandals|1|no|100|no}}{{inventory|Spectacles|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Butcher Knife|1|no|100|no}}{{inventory|Junk 1|1-2|no|100|yes}} | ||
| skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Tinker1}} | | skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Tinker1}} | ||
| desc = Orbed goggles smeared with blood impart an insectoid aspect to =pronouns.possessive= face. =pronouns.Possessive= apron is stained with a rainbow of pinks, tans, and nickel -- the palette of machine and folk guts -- and spare wire shoots from =pronouns.possessive= sleeves like cuffs. | |||
| categories = Merchants | | categories = Merchants | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{No | [[File:Gutsmonger tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}, along with several hired guards.]] | ||
A {{name}} is a type of merchant which sells [[cybernetic implant]]s. | |||
At least one {{name}} tent is guaranteed to spawn in the southeastern corner of the {{favilink|Stiltgrounds}}. Additional tents can rarely be found in other areas of the {{favilink|Stiltgrounds}}, where their tents can be distinguished by the {{favilink id|DiscSign1|sign}} variant which appears outside of them, which looks the same as the sign used by {{favilink|schematics drafter|plural}}. | |||
Legendary {{name|plural}} can spawn throughout the world, and their locations can be learned or traded as [[secret]]s. | |||
==Wares== | |||
{{As of patch inline|2.0.202.96}} | |||
{{name|pluralcaps}} in the Stiltgrounds stock {{dice tooltip|6-8}} cybernetic implants chosen in accordance with the zone tier 1 chances listed on the {{favilink|cybernetics rack}} page.{{XML Reference|pop|GutsmongerInventory}} Relocating them to higher-tiered zones will cause them to restock higher-tiered wares. | |||
Legendary {{name|plural}} stock {{dice tooltip|6-8}} cybernetic implants chosen in accordance with the tier of the zone where they are located, plus 1. | |||
== Dialogue If Player Is a True Kin == | |||
{{Qud dialogue|text=Hold, aristocrat! I have wares to claim your interest.~ | |||
My implants are acquired peaceably, I assure you.~ | |||
How becoming you look, Aristocrat! But you could be more becoming.~ | |||
Tire of your legs? Arms? Hands? See what I have that fits you.~ | |||
Luxury internal adornments for the discerning Aristocrat.~ | |||
No additional sterilisation required, of course.~ | |||
Quality implants for sale at reasonable prices!~ | |||
You strike me as an Aristocrat who knows the value of artisanal organs.~ | |||
I recommend everything I carry. Not all at once, of course.~ | |||
Hope you'll "becoming" back, ha ha.~ | |||
Live and drink, Aristocrat.}} | |||
{{Qud dialogue:choice | |||
|{{live and drink}}}} | |||
== Dialogue If Player Is Not a True Kin == | |||
{{Qud dialogue|text=Kill anyone valuable?~ | |||
You look dangerous. Ever go hunting for parts?~ | |||
Got guts?~ | |||
Can you imagine sticking one of these things inside you? Disgusting.~ | |||
I've plenty water if you've got implants to sell.~ | |||
Always check becoming nook shelves for parts.~ | |||
Y'ain't peeled open any Sons or Daughters, have you?~ | |||
Less I know about where my stock comes from, the better.~ | |||
I'll still take parts you ain't washed off, it's fine.~ | |||
If you can butcher a boar, you can do the same to a man. Just ain't meat you're looking for.~ | |||
My best customers don't ask questions. My best stock asked too many.~ | |||
Live and drink.}} | |||
{{Qud dialogue:choice | |||
|{{live and drink}}}} | |||
==Gallery== | |||
<gallery> | |||
File:Sign (data disc).png|The sign variant which appears outside of {{name}} tents in the {{favilink|Stiltgrounds}}. | |||
</gallery> | |||
{{references|2.0.202.96}} | |||
{{Creature Navbox|Merchants' Guild}} |