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| title = {{Qud text|gutsmonger}} | | title = {{Qud text|gutsmonger}} | ||
| image = gutsmonger.png | | image = gutsmonger.png | ||
| lv = | | lv = 18-20 | ||
| hp = | | hp = 70 | ||
| av = 4 | | av = 4 | ||
| dv = | | dv = 8 | ||
| ma = | | ma = 8 | ||
| marange = | | marange = 7+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Gutsmonger | | id = Gutsmonger | ||
| tier = | | tier = 3 | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = wC | | tilecolors = wC | ||
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| corpsechance = 90 | | corpsechance = 90 | ||
| role = Skirmisher | | role = Skirmisher | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = BaseMerchant | | inheritingfrom = BaseMerchant | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 14+1d3+ | | strength = 14+1d3+4d1 | ||
| agility = 14+1d3+ | | agility = 14+1d3+4d1 | ||
| toughness = 14+1d3+ | | toughness = 14+1d3+4d1 | ||
| intelligence = 14+1d3+ | | intelligence = 14+1d3+4d1 | ||
| willpower = 14+1d3+ | | willpower = 14+1d3+4d1 | ||
| ego = 14+1d3+ | | ego = 14+1d3+4d1 | ||
| intelligencemult = 1.25 | | intelligencemult = 1.25 | ||
| willpowermult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | | faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Sandals|1|no|100}}{{inventory|Spectacles|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Butcher Knife|1|no|100}} | | inventory = {{inventory|Sandals|1|no|100|no}}{{inventory|Spectacles|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Butcher Knife|1|no|100|no}}{{inventory|Junk 1|1-2|no|100|yes}} | ||
| skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Tinker1}} | | skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Tinker1}} | ||
| desc = Orbed goggles smeared with blood impart an insectoid aspect to =pronouns.possessive= face. =pronouns.Possessive= apron is stained with a rainbow of pinks, tans, and nickel -- the palette of machine and folk guts -- and spare wire shoots from =pronouns.possessive= sleeves like cuffs. | | desc = Orbed goggles smeared with blood impart an insectoid aspect to =pronouns.possessive= face. =pronouns.Possessive= apron is stained with a rainbow of pinks, tans, and nickel -- the palette of machine and folk guts -- and spare wire shoots from =pronouns.possessive= sleeves like cuffs. | ||
| categories = Merchants | | categories = Merchants | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
[[File:Gutsmonger tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}.]] | [[File:Gutsmonger tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}, along with several hired guards.]] | ||
A {{name}} is a type of merchant which sells [[cybernetic implant]]s. | A {{name}} is a type of merchant which sells [[cybernetic implant]]s. | ||
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{{As of patch inline|2.0.202.96}} | {{As of patch inline|2.0.202.96}} | ||
{{name|pluralcaps}} in the Stiltgrounds stock {{dice tooltip|6-8}} cybernetic implants chosen in accordance with the zone tier 1 chances listed on the {{favilink|cybernetics rack}} page.{{XML Reference|pop|GutsmongerInventory}} | {{name|pluralcaps}} in the Stiltgrounds stock {{dice tooltip|6-8}} cybernetic implants chosen in accordance with the zone tier 1 chances listed on the {{favilink|cybernetics rack}} page.{{XML Reference|pop|GutsmongerInventory}} Relocating them to higher-tiered zones will cause them to restock higher-tiered wares. | ||
Legendary {{name|plural}} stock {{dice tooltip|6-8}} cybernetic implants chosen in accordance with the tier of the zone where they are located, plus 1. | Legendary {{name|plural}} stock {{dice tooltip|6-8}} cybernetic implants chosen in accordance with the tier of the zone where they are located, plus 1. |