Haggabah, Who Plies The Umbral Path: Difference between revisions

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{{name}} is a legendary [[trolls|troll]] encountered in the third and final Healing Pool level of {{favilink|Bethesda Susa}}. He is the third of the three legendary trolls found there, preceded by {{favilink|Jotun, Who Parts Limbs}} and {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}.  
{{name}} is a legendary [[trolls|troll]] encountered in the third and final Healing Pool level of {{f|Bethesda Susa}}. He is the third of the three legendary trolls found there, preceded by {{f|Jotun, Who Parts Limbs}} and {{f|Fjorn-Kosef, Who Knits The Icy Lattice}}.  


== Overview ==
== Overview ==
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=== Melee Combat ===
=== Melee Combat ===
Haggabah's {{favilink|adumbral hand|plural}} possess a unique [[Damage Type|damage type]], [[umbral]], which ignores {{AV}}[[AV]] and has no corresponding damage [[resistances|resistance]]. Thus, each strike Haggabah performs with his hands will do their full damage of {{Heart}}{{dice tooltip|1d7+11}}, assuming the player does not dodge them. The hands are considered [[cudgel|cudgels]] for the purposes of skills.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
Haggabah's {{f|adumbral hand|plural}} possess a unique [[Damage Type|damage type]], [[umbral]], which ignores {{AV}}[[AV]] and has no corresponding damage [[resistances|resistance]]. Thus, each strike Haggabah performs with his hands will do their full damage of {{Heart}}{{dice tooltip|1d7+11}}, assuming the player does not dodge them. The hands are considered [[cudgel|cudgels]] for the purposes of skills.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>


=== Skills ===
=== Skills ===
To supplement his hands, Haggabah possesses several cudgel skills including [[Cudgel Proficiency]], [[Bludgeon]], [[Charging Strike (Cudgel)|Charging Strike]], and [[Slam]]. He also has the [[Charge]] skill, allowing him to quickly close the distance between him and his targets. Finally, he has the [[Swimming]] skill, allowing him to move more quickly through the pools of {{favilink|convalessence}} found within his lair.<ref name="ObjectBlueprints"/>
To supplement his hands, Haggabah possesses several cudgel skills including [[Cudgel Proficiency]], [[Bludgeon]], [[Charging Strike (Cudgel)|Charging Strike]], and [[Slam]]. He also has the [[Charge]] skill, allowing him to quickly close the distance between him and his targets. Finally, he has the [[Swimming]] skill, allowing him to move more quickly through the pools of {{f|convalessence}} found within his lair.<ref name="ObjectBlueprints"/>


=== Invisibility ===  
=== Invisibility ===  
Haggabah has a unique mutation known as Invisibility, which prevents the player from being able to see him under normal circumstances. This invisibility prevents the player from talking with or otherwise interacting with him, even if he is non-hostile; the player can still attack him, however, assuming the player can discern his location.
Haggabah has a unique mutation known as Invisibility, which prevents the player from being able to see him under normal circumstances. This invisibility prevents the player from talking with or otherwise interacting with him, even if he is non-hostile; the player can still attack him, however, assuming the player can discern his location.


To be able to see and interact with Haggabah, the player must have {{favilink|night-vision goggles}}, {{favilink id|NightVision}} (the cybernetic implant), {{favilink|Clairvoyance}}, or {{favilink|night vision}} (the mutation).{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Invisibility}} The night vision granted by {{favilink|skulk injector|plural}} does not work. Haggabah must also be in complete darkness (note that the pools of convalessence within his lair give off light). It is also possible to use {{favilink|Telepathy}} to pinpoint his location, if you have a general idea of where he might be. {{favilink|Heightened Hearing}} and {{favilink|Sense Psychic}} will allow the player to detect Haggabah and see his location even in the presence of light, but will not permit them to interact with him.
To be able to see and interact with Haggabah, the player must have {{f|night-vision goggles}}, {{f id|NightVision}} (the cybernetic implant), {{f|Clairvoyance}}, or {{f|night vision}} (the mutation).{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Invisibility}} The night vision granted by {{f|skulk injector|plural}} does not work. Haggabah must also be in complete darkness (note that the pools of convalessence within his lair give off light). It is also possible to use {{f|Telepathy}} to pinpoint his location, if you have a general idea of where he might be. {{f|Heightened Hearing}} and {{f|Sense Psychic}} will allow the player to detect Haggabah and see his location even in the presence of light, but will not permit them to interact with him.


Even if the player has no direct method of revealing Haggabah, his location can be discerned by visual cues, such as the splashing caused by his movements through the convalessence pools.
Even if the player has no direct method of revealing Haggabah, his location can be discerned by visual cues, such as the splashing caused by his movements through the convalessence pools.


If the player {{favilink|Domination|Dominates}} Haggabah, the Invisibility mutation will prevent NPCs from detecting you. However, if you gain a source of night vision, they will be able to detect you again.
If the player {{f|Domination|Dominates}} Haggabah, the Invisibility mutation will prevent NPCs from detecting you. However, if you gain a source of night vision, they will be able to detect you again.


=== Budding ===
=== Budding ===
Like the other legendary trolls, Haggabah will begin to [[budding|bud]] when the player is within the same zone as him, which will cause him to produce a {{favilink|troll foal}} in an adjacent tile after {{dice tooltip|1d5+11}} rounds. These foals are allied to Haggabah and share his alignments, attacking anything hostile to him. Haggabah will begin to bud again immediately after producing each troll foal; however, he cannot produce more foals if he is surrounded on all sides by creatures or walls, or if there are already 18 troll foals within the current zone.{{Code Reference|namespace=XRL.World.Parts|class=TrollKing}}
Like the other legendary trolls, Haggabah will begin to [[budding|bud]] when the player is within the same zone as him, which will cause him to produce a {{f|troll foal}} in an adjacent tile after {{dice tooltip|1d5+11}} rounds. These foals are allied to Haggabah and share his alignments, attacking anything hostile to him. Haggabah will begin to bud again immediately after producing each troll foal; however, he cannot produce more foals if he is surrounded on all sides by creatures or walls, or if there are already 18 troll foals within the current zone.{{Code Reference|namespace=XRL.World.Parts|class=TrollKing}}


Unlike Haggabah himself, the foals he produces will not be invisible, and thus can serve as a somewhat reliable indication of his location.
Unlike Haggabah himself, the foals he produces will not be invisible, and thus can serve as a somewhat reliable indication of his location.
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== Progressing Past ==
== Progressing Past ==
Haggabah's lair has a small room located at the southwester corner containing {{favilink|stairs down}}, leading further into Bethesda Susa. The room is composed of {{favilink|marble wall|plural}}; entry is permitted through a golden {{favilink|thick metal door}}, unlocked via a {{favilink|gold key}}. One can always be found within Haggabah's inventory, though such a key can also be obtained in other ways, notably as a reward from [[Village Quest|village quests]]. The key can be retrieved by killing Haggabah, or by trading with him if the player's [[reputation]] with trolls is sufficiently high, and the player has a method of revealing him.  
Haggabah's lair has a small room located at the southwester corner containing {{f|stairs down}}, leading further into Bethesda Susa. The room is composed of {{f|marble wall|plural}}; entry is permitted through a {{f|golden slumped metal door}}, unlocked via a {{f|gold key}}. One can always be found within Haggabah's inventory, though such a key can also be obtained in other ways, notably as a reward from [[Village Quest|village quests]]. The key can be retrieved by killing Haggabah, or by trading with him if the player's [[reputation]] with trolls is sufficiently high, and the player has a method of revealing him.  


Entering the room containing the stairs does not necessarily require the player to go through the door; they can also break the walls or circumvent them through other methods, such as [[phasing]] through them or [[Teleportation|teleporting]] past them. Additionally, creating stairs down using a {{favilink|spiral borer}} can allow the player to skip the room entirely.  
Entering the room containing the stairs does not necessarily require the player to go through the door; they can also break the walls or circumvent them through other methods, such as [[phasing]] through them or [[Teleportation|teleporting]] past them. Additionally, creating stairs down using a {{f|spiral borer}} can allow the player to skip the room entirely.  


== Tips ==
== Tips ==