Hand-E-Nuke: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;mHand-E-Nuke}}
| title = {{Qud text|{{Qud shader|m|{{(}}Hand-E-Nuke{{)}}}}}}
| image = handenuke.png
| image = handenuke.png
| overrideimages = {{altimage start}}{{altimage | handenuke identified.png | type = identified}}{{altimage | handenuke unidentified.png | type = unidentified}}{{altimage end}}
| pv = 5
| maxpv = 5
| damage = 1
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 10000
| commerce = 10000
| isthrown = yes
| id = HandENuke
| complexity = 1
| complexity = 1
| tier = 1
| tier = 8
| bits = 008
| bits = 008
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;c
| colorstr = &amp;m
| tilecolors = my
| renderstr = δ
| renderstr = δ
| id = HandENuke
| extra = {{Extra info|metal = yes}}
| metal = yes
| inheritingfrom = Grenade
| inheritingfrom = Grenade
| dynamictable = {{Dynamic object|Grenades|HandENuke}}
| dynamictable = {{Dynamic object|Grenades|HandENuke}}
| desc = A palm sized disk of jet black plastic, covered in strange runes.
| unidentifiedimage = handenuke unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = grenade
| supportedmods = GrenadeMods
| desc = A thick metal jacket encases the explosive and is clamped to a quick-release lever. It's etched with a bouquet of explosive arrows and it rattles under its own weight.
| categories = Grenades
| gameversion = 2.0.206.57
}}
}}
[[Category:Thrown Weapons]]
<!-- END QBE -->
The {{name}} is the most powerful explosive implement in {{gamename}}. Additionally, it is the fourth most valuable item and the most valuable by weight (excluding, of course, weightless items).
 
The {{name}} causes 10 million [[explosive|explosive force]] when it detonates, dealing up to a total of {{Heart}}{{dice tooltip|40000+2d6}} damage to everything caught inside. Due to the nature of explosions, the actual damage caused to individual objects and creatures will vary considerably depending on environmental factors.
 
== Safe Use ==
There are several ways to safely detonate a {{name}}, or at least to greatly increase the chances that you will be safe when detonating it:
* Use a {{favilink|grenade launcher}} to fire it across the screen.
** Make ''<u>extra</u>'' sure you're going to hit something - it's best to fire toward a segment of wall or a large group of enemies. The grenade launcher's aim isn't perfect and if you don't hit a target, the nuke can fly completely off screen and disappear without detonating at all (this is true for any grenade launched from the {{favilink|grenade launcher}}).
* Use tinkering to [[Item Mods|mod]] the grenade to be [[phase-conjugate]]. Then, phase out before throwing it. The grenade will phase back in before detonating, and will not harm you because you are still phased.
** If you don't  have the {{favilink|Phasing}} mutation, you can still do this by [[Phasing-based_cooking_effects|cooking a meal that grants phasing]].
* Use the [[Lay Mine / Set Bomb]] skill to set the {{name}} as a bomb.
** If there are stairs nearby, you can go up or down one level and you will be safe from the explosion. Explosions do not travel up or down stairs.
** Otherwise, use whatever items or abilities you can to increase your [[quickness]], [[movement speed]], or [[sprint]] speed so that you can run for cover before it explodes. Running behind a few layers of wall is usually a good way to avoid most of the damage.
** Another option is to detonate a {{favilink|stasis grenade}} or use a {{favilink|stasis projector}} to create a {{favilink|stasis field}} around yourself before the nuke explodes, making you (and anything else caught in the field) immune to damage. Notably, this option also prevents [[damage reflection]] from hurting you.
 
=== Avoiding damage reflection ===
 
In higher-level regions, you should also ensure that your {{name|plural}} do not hit enemies with [[damage reflection]], including {{favilink|quartz baboon|plural}} and {{favilink|mirror bug|plural}}. Mirror bugs are particularly dangerous, as they are fragile and reflect 100% of their damage back at the attacker. A misplaced nuke hitting a mirror bug can easily reflect several thousand points of damage back at the player.
 
It is possible to avoid damage reflection from creatures hit by your {{name|plural}} by placing a stasis field around yourself before the nuke detonates.
 
== Visual Demo ==
Here is an example of a {{name}} explosion.
{{masked gif|img = hand_e_nuke_demo.png|gif = hand_e_nuke_demo.gif}}
 
== Damage Extent ==
The explosion of the {{name}} can also destroy objects in adjacent zones.
 
In the demo GIF above, the zone one screen north was also severely damaged:
 
{| class="wikitable"
! Northern Zone Before
! Northern Zone After
|-
| [[Image:Hand e nuke demo northern zone before.png|600px]]
| [[Image:Hand e nuke demo northern zone after.png|600px]]
|}
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