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| title = {{Qud text|{{Qud shader|m|{{(}}Hand-E-Nuke{{)}}}}}} | | title = {{Qud text|{{Qud shader|m|{{(}}Hand-E-Nuke{{)}}}}}} | ||
| image = handenuke.png | | image = handenuke.png | ||
| overrideimages = {{altimage start}}{{altimage | handenuke identified.png | type = identified}}{{altimage | handenuke unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 5 | | pv = 5 | ||
| maxpv = 5 | | maxpv = 5 | ||
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| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &m | ||
| tilecolors = | | tilecolors = my | ||
| renderstr = δ | | renderstr = δ | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|metal = yes}} | ||
| inheritingfrom = Grenade | | inheritingfrom = Grenade | ||
| dynamictable = {{Dynamic object|Grenades|HandENuke}} | | dynamictable = {{Dynamic object|Grenades|HandENuke}} | ||
| | | unidentifiedimage = handenuke unidentified.png | ||
| desc = A | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = grenade | |||
| supportedmods = GrenadeMods | |||
| desc = A thick metal jacket encases the explosive and is clamped to a quick-release lever. It's etched with a bouquet of explosive arrows and it rattles under its own weight. | |||
| categories = Grenades | | categories = Grenades | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is the most powerful explosive implement in {{gamename}}. Additionally, it is | The {{name}} is the most powerful explosive implement in {{gamename}}. Additionally, it is the fourth most valuable item and the most valuable by weight (excluding, of course, weightless items). | ||
The {{name}} causes 10 million [[explosive|explosive force]] when it detonates, dealing up to a total of {{Heart}}{{dice tooltip|40000+2d6}} damage to everything caught inside. Due to the nature of explosions, the actual damage caused to individual objects and creatures will vary considerably depending on environmental factors. | The {{name}} causes 10 million [[explosive|explosive force]] when it detonates, dealing up to a total of {{Heart}}{{dice tooltip|40000+2d6}} damage to everything caught inside. Due to the nature of explosions, the actual damage caused to individual objects and creatures will vary considerably depending on environmental factors. | ||
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** Make ''<u>extra</u>'' sure you're going to hit something - it's best to fire toward a segment of wall or a large group of enemies. The grenade launcher's aim isn't perfect and if you don't hit a target, the nuke can fly completely off screen and disappear without detonating at all (this is true for any grenade launched from the {{favilink|grenade launcher}}). | ** Make ''<u>extra</u>'' sure you're going to hit something - it's best to fire toward a segment of wall or a large group of enemies. The grenade launcher's aim isn't perfect and if you don't hit a target, the nuke can fly completely off screen and disappear without detonating at all (this is true for any grenade launched from the {{favilink|grenade launcher}}). | ||
* Use tinkering to [[Item Mods|mod]] the grenade to be [[phase-conjugate]]. Then, phase out before throwing it. The grenade will phase back in before detonating, and will not harm you because you are still phased. | * Use tinkering to [[Item Mods|mod]] the grenade to be [[phase-conjugate]]. Then, phase out before throwing it. The grenade will phase back in before detonating, and will not harm you because you are still phased. | ||
** If you don't have the | ** If you don't have the {{favilink|Phasing}} mutation, you can still do this by [[Phasing-based_cooking_effects|cooking a meal that grants phasing]]. | ||
* Use the [[Lay Mine / Set Bomb]] skill to set the {{name}} as a bomb. | * Use the [[Lay Mine / Set Bomb]] skill to set the {{name}} as a bomb. | ||
** If there are stairs nearby, you can go up or down one level and you will be safe from the explosion. Explosions do not travel up or down stairs. | ** If there are stairs nearby, you can go up or down one level and you will be safe from the explosion. Explosions do not travel up or down stairs. | ||
** Otherwise, use whatever items or abilities you can to increase your [[quickness]], [[movement speed]], or [[sprint]] speed so that you can run for cover before it explodes. Running behind a few layers of wall is usually a good way to avoid most of the damage. | ** Otherwise, use whatever items or abilities you can to increase your [[quickness]], [[movement speed]], or [[sprint]] speed so that you can run for cover before it explodes. Running behind a few layers of wall is usually a good way to avoid most of the damage. | ||
** Another option is to detonate a {{favilink|stasis grenade}} or use a {{favilink|stasis projector}} to create a {{favilink|stasis field}} around yourself before the nuke explodes, making you (and anything else caught in the field) immune to damage. Notably, this option also prevents [[damage reflection]] from hurting you. | |||
=== Avoiding damage reflection === | |||
In higher-level regions, you should also ensure that your {{name|plural}} do not hit enemies with [[damage reflection]], including {{favilink|quartz baboon|plural}} and {{favilink|mirror bug|plural}}. Mirror bugs are particularly dangerous, as they are fragile and reflect 100% of their damage back at the attacker. A misplaced nuke hitting a mirror bug can easily reflect several thousand points of damage back at the player. | |||
It is possible to avoid damage reflection from creatures hit by your {{name|plural}} by placing a stasis field around yourself before the nuke detonates. | |||
== Visual Demo == | == Visual Demo == | ||
Here is an example of a {{name}} explosion. | Here is an example of a {{name}} explosion. | ||
{{ masked gif | img = hand_e_nuke_demo.png | gif = hand_e_nuke_demo.gif }} | {{masked gif|img = hand_e_nuke_demo.png|gif = hand_e_nuke_demo.gif}} | ||
== Damage Extent == | == Damage Extent == | ||
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! Northern Zone After | ! Northern Zone After | ||
|- | |- | ||
| [[Image:Hand e nuke demo northern zone before.png| | | [[Image:Hand e nuke demo northern zone before.png|600px]] | ||
| [[Image:Hand e nuke demo northern zone after.png| | | [[Image:Hand e nuke demo northern zone after.png|600px]] | ||
|} | |} |