Hand-E-Nuke: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (→‎Safe Use: favilink)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &m
| tilecolors = cy
| tilecolors = my
| renderstr = δ
| renderstr = δ
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes}}
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| unidentifiedaltname = grenade
| unidentifiedaltname = grenade
| supportedmods = GrenadeMods
| supportedmods = GrenadeMods
| desc = A palm sized disk of jet black plastic, covered in strange runes.
| desc = A thick metal jacket encases the explosive and is clamped to a quick-release lever. It's etched with a bouquet of explosive arrows and it rattles under its own weight.
| categories = Grenades
| categories = Grenades
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is the most powerful explosive implement in {{gamename}}. Additionally, it is both the single most valuable item and the most valuable by weight (excluding, of course, weightless items).
The {{name}} is the most powerful explosive implement in {{gamename}}. Additionally, it is the fourth most valuable item and the most valuable by weight (excluding, of course, weightless items).


The {{name}} causes 10 million [[explosive|explosive force]] when it detonates, dealing up to a total of {{Heart}}{{dice tooltip|40000+2d6}} damage to everything caught inside. Due to the nature of explosions, the actual damage caused to individual objects and creatures will vary considerably depending on environmental factors.
The {{name}} causes 10 million [[explosive|explosive force]] when it detonates, dealing up to a total of {{Heart}}{{dice tooltip|40000+2d6}} damage to everything caught inside. Due to the nature of explosions, the actual damage caused to individual objects and creatures will vary considerably depending on environmental factors.
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** If there are stairs nearby, you can go up or down one level and you will be safe from the explosion. Explosions do not travel up or down stairs.
** If there are stairs nearby, you can go up or down one level and you will be safe from the explosion. Explosions do not travel up or down stairs.
** Otherwise, use whatever items or abilities you can to increase your [[quickness]], [[movement speed]], or [[sprint]] speed so that you can run for cover before it explodes. Running behind a few layers of wall is usually a good way to avoid most of the damage.
** Otherwise, use whatever items or abilities you can to increase your [[quickness]], [[movement speed]], or [[sprint]] speed so that you can run for cover before it explodes. Running behind a few layers of wall is usually a good way to avoid most of the damage.
** Another option is to detonate a {{favilink|stasis grenade}} or use a {{favilink|stasis projector}} to create a {{favilink|stasis field}} around yourself before the nuke explodes, making you (and anything else caught in the field) immune to damage. Notably, this option also prevents [[damage reflection]] from hurting you.
=== Avoiding damage reflection ===
In higher-level regions, you should also ensure that your {{name|plural}} do not hit enemies with [[damage reflection]], including {{favilink|quartz baboon|plural}} and {{favilink|mirror bug|plural}}. Mirror bugs are particularly dangerous, as they are fragile and reflect 100% of their damage back at the attacker. A misplaced nuke hitting a mirror bug can easily reflect several thousand points of damage back at the player.
It is possible to avoid damage reflection from creatures hit by your {{name|plural}} by placing a stasis field around yourself before the nuke detonates.


== Visual Demo ==
== Visual Demo ==
Here is an example of a {{name}} explosion.  
Here is an example of a {{name}} explosion.  
{{ masked gif | img = hand_e_nuke_demo.png | gif = hand_e_nuke_demo.gif }}
{{masked gif|img = hand_e_nuke_demo.png|gif = hand_e_nuke_demo.gif}}


== Damage Extent ==
== Damage Extent ==
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! Northern Zone After
! Northern Zone After
|-
|-
| [[Image:Hand e nuke demo northern zone before.png|thumb]]
| [[Image:Hand e nuke demo northern zone before.png|600px]]
| [[Image:Hand e nuke demo northern zone after.png|thumb]]
| [[Image:Hand e nuke demo northern zone after.png|600px]]
|}
|}
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