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==Identification chance formula== | ==Identification chance formula== | ||
There is a <math>\frac{100 + 20 \times \text{Level}}{(\text{Distance}+ 9)^2} \times 100%</math> chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedSmellEffect.cs</ref> If not, a {{qud char|&K|?}} is displayed instead. | There is a <math>\frac{100 + 20 \times \text{Level}}{(\text{Distance}+ 9)^2} \times 100\%</math> chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedSmellEffect.cs</ref> If not, a {{qud char|&K|?}} is displayed instead. | ||
==Creatures with the Mutation {{PAGENAME}}== | ==Creatures with the Mutation {{PAGENAME}}== |