Heightened Smell: Difference between revisions

m
Fix deprecated math format
mNo edit summary
m (Fix deprecated math format)
Line 29: Line 29:


==Identification chance formula==
==Identification chance formula==
There is a <math>\frac{100 + 20 \times \text{Level}}{(\text{Distance}+ 9)^2} \times 100%</math> chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedSmellEffect.cs</ref> If not, a {{qud char|&amp;K|?}} is displayed instead.
There is a <math>\frac{100 + 20 \times \text{Level}}{(\text{Distance}+ 9)^2} \times 100\%</math> chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedSmellEffect.cs</ref> If not, a {{qud char|&amp;K|?}} is displayed instead.


==Creatures with the Mutation {{PAGENAME}}==
==Creatures with the Mutation {{PAGENAME}}==