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Historic sites are locations of special relevance to a particular [[sultan|sultan's]] history. For example, a sultan may have lost an important relic at a historic site.
Historic sites are locations of special relevance to a particular [[sultan|sultan's]] history. For example, a sultan may have lost an important relic at a historic site.


Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded secrets or through similar means. There is always guaranteed to be one statue in the [[zone]] just north of [[Joppa]] that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play.
Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded [[secret]]s or through similar means. There is always guaranteed to be one statue in the [[zone]] just north of [[Joppa]] that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play.


== World Map Location ==
= World Map Location =


There will always be four randomly generated and randomly located historic sites in each world. Those locations will be placed into specific world tiers, as shown in the [[World_Map#World_Tier|numeric world tier overlay]].{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}}
Eight historic sites will be procedurally generated during [[world generation]] for each playthrough. These historic sites will be placed into random areas with increasing tiers for older sultans, as defined by the values shown in the [[Zone_tier#Static_Zone_Tier|static zone tier world map]]:{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}}
* One historic site for the sultan of period 5 will be located in a tier 0 or tier 1 map location, within 3-8 parasangs of {{favilink|Joppa}}. The location of this site can be revealed by interacting with the sultan shrine one zone north of {{favilink|Joppa}} or the {{favilink|Ruins of Joppa}}.
* A second historic site for the sultan of period 5 will be located in a tier 2 map location.
* A third historic site for the sultan of period 4 will be located in a tier 3 map location.
* A final historic site for the sultan of period 4 will be located in a tier 4 map location.


== Sultan and Sultan Cult ==
{| class="wikitable"
{{main|Sultan}}
! Sultan period
{{main|Sultan cult}}
! Location of first historic site
Of the four procedurally generated historic sites in each playthrough, two of those sites will always be associated with the period 4 sultan of the current world, and two of those sites will always be associated with the period 5 sultan of the current world.<ref name="AddSultanHistoryLocations" /> Each site will be inhabited by the members of the associated sultan's cult. This means that it is very likely for the player to encounter similar creatures in each pair of two related historic sites.
! Location of second historic site
|-
| Fifth period
| Tier 0 or 1 location
| Tier 2 location
|-
| Fourth period
| Tier 3 location
| Tier 4 location
|-
| Third period
| Tier 5 location
| Tier 6 location
|-
| Second period
| Tier 7 location
| -
|-
| First period
| Tier 8 location
| -
|}
The first historic site for the fifth period sultan will always be located between 3 and 8 parasangs of {{favilink|Joppa}}. The location of this site can be revealed by interacting with the sultan shrine one zone north of {{favilink|Joppa}} or the {{favilink|Ruins of Joppa}}. The second historic site for that sultan will always lie within 30 parasangs of {{favilink|Joppa}}; this restricts the site from spawning in the [[hills]] on the right side of the map.


== Final Floor: Guaranteed Relic and Loot ==
Each site will be inhabited by the members of the associated [[sultan cult|sultan's cult]]. This means that it is very likely for the player to encounter similar creatures at the two related historic sites for the 3rd-5th period sultanates.
 
= Rewards =
== Final Floor ==
Each historic site will have a guaranteed relic chest on its bottom floor. The chest will contain:
Each historic site will have a guaranteed relic chest on its bottom floor. The chest will contain:
* A procedurally generated relic aligned with the sultan's favored factions, [[sultan themes|themes]], and other attributes.
* A procedurally generated relic aligned with the sultan's favored factions, [[sultan themes|themes]], and other attributes.
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=== Relic ===
=== Relic ===
Relics found on the final floor of a historic site will be generated either from the context of the location (zone) where the relic is found, or the full context of the encompassing historic site. For this reason, it is common for relics found in historic sites to be named after the historic site or the zone where they were found. In both cases, the relic will also be very likely to exhibit properties that are aligned with the historic site's sultan, because both the historic site and the locations within it are associated with the period of the sultan's reign, and inherit many of their qualities from the associated sultan.<ref name="AddSultanHistoryLocations" />
Relics found on the final floor of a historic site may either:
# Be a relic that the sultan lost in the named location represented by the final floor location (zone).
# Be a random, procedurally generated relic associated with the context of the location (zone) where the relic is found, or the full context of the encompassing historic site.
 
Relics of the first kind typically are named after a significant event in the sultan's life. The relic is more likely to exhibit properties aligned directly with the sultan and the particular event in question. This type of relic is described in more detail in the [[#Location-based Strata and Relics|Location-based Strata and Relics]] section below.
 
Relics of the second kind are commonly named after the historic site or the zone where they were found. These relics will be very likely to exhibit properties that are aligned with the historic site's sultan, because both the historic site and the locations within it are associated with the period of the sultan's reign, and inherit many of their qualities from the associated sultan.<ref name="AddSultanHistoryLocations" />


=== Credit Wedges ===
=== Credit Wedges ===
The cybernetics credit wedge reward is determined based on a numeric zone difficulty value that is either equal to the surface [[World_Map#World_Tier|world tier]] (if the zone where the relic chest is found is strata 5 or higher) or else based on the value '''2 + Floor((Depth - 6) / 5)'''.<ref name="RelicBuilder" />{{Code Reference|namespace=XRL.World|class=Zone|method=NewTier}}
The cybernetics credit wedge reward is determined based on the tier of the historic site as described above. <ref name="AddSultanHistoryLocations" /><ref name="RelicBuilder" />{{Code Reference|namespace=XRL.World|class=Zone|method=NewTier}}
{| class="wikitable"
{| class="wikitable"
! Zone difficulty
! Historic site tier
! Sultanate period
! Reward
! Reward
|-
|-
| style="text-align:center;" | 2 or lower
| style="text-align:center;" | 0-2
| fifth period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
|-
| style="text-align:center;" | 3
| style="text-align:center;" | 3
| fourth period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
|-
| style="text-align:center;" | 4
| style="text-align:center;" | 4-5
| fourth period, third period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
|-
| style="text-align:center;" | 5 or higher
| style="text-align:center;" | 6-7
| {{favilink|cybernetics credit wedge|cybernetics credit wedge }}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
| third period, second period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
| style="text-align:center;" | 8
| first period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge }}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|}
|}


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{{qud quote|In 1764 BR, Ylepater won a decisive victory against the combined forces of Seminary District Salep at the bloody Battle of the Hamlet of Birsivuh, though he lost his prized {{qud shader|Y|Shiningacus Succulentswoe}} during the course of the conflict. As a result of the battle, the Hamlet of Birsivuh was so bristling with carnivorous geodes that it was renamed Lustrousruin.}}
{{qud quote|In 1764 BR, Ylepater won a decisive victory against the combined forces of Seminary District Salep at the bloody Battle of the Hamlet of Birsivuh, though he lost his prized {{qud shader|Y|Shiningacus Succulentswoe}} during the course of the conflict. As a result of the battle, the Hamlet of Birsivuh was so bristling with carnivorous geodes that it was renamed Lustrousruin.}}


This lore appears in a world with a historic site named "Salep Seminary", which has a floor called "Lustrousruin, Salep Simary" 1 strata underground. On this floor, a relic chest contains the {{qud shader|Y|Shiningacus Succulentswoe}} mentioned in the significant event above. This is not the only relic in the historic site - it continues downward and includes one other named location floor, as well as a final floor that includes another relic specific to this historic site (the {{qud text|&YT&Gh&Ye &GW&Yeigh&Gt&Yed Chai&Gn&Y o&Gf &YSal&Ge&Yp &GS&Yemin&Ga&Yry}}).
This lore appears in a world with a historic site named "Salep Seminary", which has a floor called "Lustrousruin, Salep Seminary" 1 strata underground. On this floor, a relic chest contains the {{qud shader|Y|Shiningacus Succulentswoe}} mentioned in the significant event above. This is not the only relic in the historic site - it continues downward and includes one other named location floor, as well as a final floor that includes another relic specific to this historic site (the {{qud text|&YT&Gh&Ye &GW&Yeigh&Gt&Yed Chai&Gn&Y o&Gf &YSal&Ge&Yp &GS&Yemin&Ga&Yry}}).


<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
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In addition to the relics described above, each individual floor of a historic site that does not already contain a final floor relic or a location-specific relic has a 0.3% chance to contain an additional randomly generated relic.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations}}
In addition to the relics described above, each individual floor of a historic site that does not already contain a final floor relic or a location-specific relic has a 0.3% chance to contain an additional randomly generated relic.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations}}


== World Map Sprites ==
= World Map Sprites =


The following gallery exhibits each of the possible [[world map]] sprites that can be used by {{name|plural}}. Each sprite can have up to 196 random two-color combinations in game, using all of the [[Visual_Style#Palette|Qud palette]] colors other than orange (O/o) and grey/black (K/k).{{Code Reference|class=SultanRegion|method=FireEvent}} The image galleries below show only a small random sampling of possible colors for each sprite.
The following gallery exhibits each of the possible [[world map]] sprites that can be used by {{name|plural}}. Each sprite can have up to 196 random two-color combinations in game, using all of the [[Visual_Style#Palette|Qud palette]] colors other than orange (O/o) and grey/black (K/k).{{Code Reference|class=SultanRegion|method=FireEvent}} The image galleries below show only a small random sampling of possible colors for each sprite.
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<div style="margin-top:2em;">{{Historic site image gallery}}</div>
<div style="margin-top:2em;">{{Historic site image gallery}}</div>


{{references|2.0.201.49}}
= Trivia =
For much of the game's early history (prior to the [https://freeholdgames.itch.io/cavesofqud/devlog/348340/the-deep-jungle-feature-arc-is-here deep jungle update]), only four historic sites were generated in the world. Two for the fifth period sultanate, and two for the fourth period sultanate.
 
= References =
{{as of patch inline|2.0.203.39}}
<references />


[[Category:History]][[Category:Lore]]
[[Category:History]][[Category:Lore]]
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