Hit bonus: Difference between revisions

625 bytes added ,  13:55, 1 October 2021
add queries for ToHit
m (categorize)
(add queries for ToHit)
 
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== Items by Hit Bonus ==
== Items by Hit Bonus ==


{{missing info| We should add a cargo query to show weapons (and armor) that have a hit bonus value, but I don't think we've loaded that value into cargo yet. There are fewer than 20 such items, I believe.}}
=== Equippable Items ===
 
{{#cargo_query:
  | tables = ItemsTable=IT
  | fields =
      CONCAT('{{((}}favilink id{{!}}',CONCAT(IT.ObjectID),'{{))}}')=Weapon or Equipment,
      CONCAT(CASE WHEN ToHit > 0 THEN CONCAT('+',ToHit) ELSE ToHit END)=To Hit
  | where = ToHit IS NOT NULL AND ToHit <> 0 AND _pageNamespace = 0
  | format = table
  | order by = _pageTitle
}}
 
=== Natural Weapons ===
 
{{#cargo_query:
  | tables = ItemsTable=IT
  | fields =
      CONCAT('{{((}}favilink id{{!}}',CONCAT(IT.ObjectID),CONCAT(CASE WHEN _pageTitle LIKE '%(%' THEN CONCAT('{{!}}{{(}}lc:',_pageTitle,'{{)}}') ELSE '' END),'{{))}}')=Weapon or Equipment,
      CONCAT(CASE WHEN ToHit > 0 THEN CONCAT('+',ToHit) ELSE ToHit END)=To Hit
  | where = ToHit IS NOT NULL AND ToHit <> 0 AND _pageNamespace <> 0
  | format = table
  | order by = _pageTitle
}}


[[Category:Battle Mechanics]]
[[Category:Battle Mechanics]]