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Attacks which successfully hit their target and penetrate through any {{AV}}[[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as [[burning]] or [[bleeding]], will continually decrease the hitpoints of those afflicted with them. | Attacks which successfully hit their target and penetrate through any {{AV}}[[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as [[burning]] or [[bleeding]], will continually decrease the hitpoints of those afflicted with them. | ||
Certain | Certain consumables such as {{Favilink|salve injector|plural}}, {{Favilink|witchwood bark}}, and {{Favilink|ubernostrum injector|plural}} will restore hitpoints over time, while {{Favilink|urberry|plural}} restore hitpoints instantly. | ||
Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: {{Code Reference|namespace=XRL.World.Parts.Mutation|class=Stomach}} | Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: {{Code Reference|namespace=XRL.World.Parts.Mutation|class=Stomach}} |
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