Hitpoints (HP): Difference between revisions

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Attacks which successfully hit their target and penetrate through any {{AV}}[[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as [[burning]] or [[bleeding]], will continually decrease the hitpoints of those afflicted with them.
Attacks which successfully hit their target and penetrate through any {{AV}}[[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as [[burning]] or [[bleeding]], will continually decrease the hitpoints of those afflicted with them.


Certain items, such as {{Favilink|salve injector|plural}} or {{Favilink|ubernostrum injector|plural}} will restore hitpoints over time. Other items, such as {{Favilink|witchwood bark}} or {{Favilink|urberry|plural}} will restore hitpoints instantly.   
Certain consumables such as {{Favilink|salve injector|plural}}, {{Favilink|witchwood bark}}, and {{Favilink|ubernostrum injector|plural}} will restore hitpoints over time, while {{Favilink|urberry|plural}} restore hitpoints instantly.   


Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: {{Code Reference|namespace=XRL.World.Parts.Mutation|class=Stomach}}
Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: {{Code Reference|namespace=XRL.World.Parts.Mutation|class=Stomach}}
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