Hitpoints (HP): Difference between revisions

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== Maximum Hitpoints ==
== Maximum Hitpoints ==
At character generation, the player character has a hitpoint maximum equal to their [[Toughness]] score. Each level after that, they will gain 1d4 + [[Toughness]] Modifier maximum hitpoints. This toughness modifier is retroactive, so if a level 12 character levels up to 13 and moves from a [[Toughness]] Modifier of +2 to +3, they will gain 1d4 + 12 hit points that level to make up for the 12 earlier levels where they did not have the +3 modifier.
At level 1, the player character has a hitpoint maximum equal to their [[Toughness]] score. Each level after that, they will gain 1d4 + [[Toughness]] Modifier maximum hitpoints.{{Code Reference|class=Leveler}}
{{missing info|What cs file?}}
 
===Toughness changes===
Changes to toughness act retroactively, so if a level 12 character increases toughness from 16 to 18, they will gain 13 maximum hitpoints, two from the +2 increase to toughness applying to level 1 toughness, and 11 from the increased toughness modifer applying to 11 levelups.
 
This rebalance occurs whenever toughness changes for any reason, even under temporary boosts, and current HP will also be changed to maintain the player's current / max health percentage. For example, if a level 12 player with 35/70 hitpoints uses {{favilink|Ego projection}} to increase their toughness by 10, their maximum HP will increase by (10 + 5 * 11) = 65 points to a new maximum of 135, and their current HP will increase to 62. If the player takes 30 damage and then the projection wears off, their maximum health will decrease back to 70 and their current health will decrease from 32 to 16.
 
==References==
==References==
<references/>
<references/>
[[Category:Battle Mechanics]]
[[Category:Battle Mechanics]]
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