Hitpoints (HP): Difference between revisions

9 bytes removed ,  17:42, 15 June 2022
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fix reference
m (fix reference)
 
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Certain consumables such as {{Favilink|salve injector|plural}}, {{Favilink|witchwood bark}}, and {{Favilink|ubernostrum injector|plural}} will restore hitpoints over time, while {{Favilink|urberry|plural}} restore hitpoints instantly.   
Certain consumables such as {{Favilink|salve injector|plural}}, {{Favilink|witchwood bark}}, and {{Favilink|ubernostrum injector|plural}} will restore hitpoints over time, while {{Favilink|urberry|plural}} restore hitpoints instantly.   


Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: {{Code Reference|namespace=XRL.World.Parts.Mutation|class=Stomach}}
Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: {{Code Reference|namespace=XRL.World.Parts|class=Stomach}}


<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>  
<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>