How to Get a Issachar Rifle Early: Difference between revisions

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'''Legendary''' creatures or '''Heroes''' are a rare type of creatures that can be encountered through out {{Gamename}}.
The outcome of this quest is dynamically generated and based only on the player's choices in the quest. There is no correct answer, as whatever is chosen will be the truth. However, who is Hindriach and the future of Bey Lah is altered depending on the four choices that a player makes.
There are keywords that will be used throughout:
*'''Circumstance''': The supporting evidence, as explained by Angohind.
*'''Motive''': The evidence that indicts a thief (or implicating evidence, according to Angohind).
*'''Thief''': The thief accused.
*'''Climate''': The overall mood of Bey Lah.
===Circumstance===
{| class="wikitable sortable"
! Note
! Type
! Found
|-
|I found a small leatherworking hammer on the paths, a sign of recent craft.
| Craft
| Found lying on the ground.
|-
|I found a few scraps from some kind of leatherworking project, a sign of recent craft.
| Craft
| Found on the ground.
|-
| The scouts have heard someone doing work with tools late at night, indicating recent craft.
| Craft
| Found talking to hindren scouts.
|-
| Someone discarded a worn but still functional leather bracer on the paths, a sign of recent craft.
| Craft
| Found lying on the ground.
|-
| Someone left a sealed merchant's waterskin on the paths, a sign of recent trade.
| Trade
| found lying on the ground.
|-
|I discovered a footprint from a great saltback on the paths, a sign of recent trade.
| Trade
| Found by looking at it on the ground.
|-
|Someone dropped a copper nugget on the paths, a sign of recent trade.
| Trade
| Found on the ground.
|-
| Faundren saw a merchant from outside the village sneaking around, indicating recent trade.
| Trade
| Found by talking to the faundren.
|-
| The faundren heard the voice of a hindren and a kendren discussing goods late at night, indicating recent trade.
| Trade
| Found by talking to the faundren
|-
| The villagers are on edge due to rumors of sore throats in the village, indicating recent illness.
| Illness
| Speaking to the villagers
|-
| The faundren are complaining about the smell of yuckwheat tea, indicating illness.
| Illness
| speaking to the faundren.
|-
| I found a detached tongue on the ground, rotted with infection: a sign of recent illness.
| Illness
| lying on the ground.
|-
| I found the discarded husks of the curative yuckwheat plant, a sign of recent illness.
| Illness
| Found on the ground.
|-
| I found a weapon haft, broken from use, on the paths, a sign of recent violence.
| Violence
| found on the ground.
|-
|I discovered a patch of watervine stained red with blood, a sign of recent violence.
| Violence
| found by examining a bloody watervine
|-
| I found a bloody patch of fur near the village paths, a sign of recent violence.
| Violence
| found on the ground.
|-
| One villager was frightened by sounds of fighting at night, indicating recent violence.
| Violence
| found by speaking to the villagers.
|}


The key changes to a legendary creature to that of a normal creature of the same type is:
===Motive===
* Their main color is now {{color|M|magenta}}
{| class="wikitable sortable"
* Their names will be unique and be colored magenta, usually ending with "Legendary (creature)"
! Note
* They will have an extra 0-2 physical mutations and 0-2 mental mutations, each at level 1-4, if they are not Robots or True Kin
* They will be able to be [[Water Ritual]]ed with the primary faction based on their main faction.
* They will be loved, liked, hated, disliked by random factions.
 
Aside from generic boosts, there are more specific hero templates that are used.
 
== Unspecified ==
* +1 to all attributes
* Double HP
* 1.5 level multiplier
* Level * 250 [[XP]]
 
== Legendary Villagers ==
{| class= "wikitable"
! Type
! Type
! Bonuses
! Accusing
! Self Preservation Threshold
! Found
|-
|-
| Governer
| Apparently, the Hindriarch isolated herself to work on a mystery project possibly to hide Kindrish.
| +3 in +3 will +3 ego
| Craft
|60%
| Keh
| found talking to villagers.
|-
|-
| Mayor
| Rumor has it that the village is flush with water, perhaps because Keh made a big trade.
| +3 in +3 will +3 ego
| Trade
|40%
| Keh
| found talking to the villagers.
|-
|-
| King/Queen
|I found an empty injector near the Hindriarch's bedroll. Why doesn't anyone know she was sick?
| +3 in +3 will +3 ego
| Illness
|30%
| Keh
| found lying near Hindriarch Keh's bedroll.
|-
|-
| Viceroy
| I found a bloody arrow on the paths of Bey Lah. Its fletching resembles the ones found in Hindriarch Keh's quiver.
| +3 in +3 will +3 ego
| Violence
|20%
| Keh
| found on the ground
|-
|-
| Councillor
| The faundren claim that Eskhind left the village sporting a poorly-made leather bracer, possibly to conceal Kindrish.
| +1 int +1 will +1 ego
| Craft
|40%
| Eskhind
| Found by asking the villagers
|-
|-
| Senator
|I found the village stores of Bey Lah untouched; Eskhind must have traded something for her basics.
| +1 int +1 will +1 ego
| Trade
|60%
| Eskhind
| Found looking at the village stores (a chest in the house Neelahind is next to)
|-
|-
| Parliamentarian
| The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill.
| +1 int +1 will +1 ego
| Illness
|70%
| Eskhind
| Found by asking the faundren.
|-
| Eskhind is showing signs of a leg injury. Perhaps she was in a fight.
| Violence
| Eskhind
| found by examining/looking at Eskhind.
|-
| Rumor has it that Kesehind has always worn hand-me-down armor, but he was recently seen with a brand new set.
| Craft
| Kesehind
| found by talking to the villagers.
|-
| I found a worn-out bracer abandoned near Kesehind's bedroll
| Trade
| Kesehind
| found on the ground near Kesehind's bedroll.
|-
| The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again.
| Illness
| Kesehind
| Found by talking to the faundren.
|-
| Kesehind tried to clean blood off his armor, but missed a spot.
| Violence
| Kesehind
| Found by looking at Kesehind, and he is covered in blood.
|-
|I found a set of foreign leatherworking tools on the village paths. A kendren crafter has been here.
| Craft
| Kendren
| found lying on the ground.
|-
| The scouts have seen kendren treasure hunters about. That type will take anything not nailed down.
| Trade
| Kendren
| Found by talking to the hindren scouts.
|-
| Theft by kendren is very common during an outbreak of disease like the ones the villagers describe.
| Illness
| Kendren
| Found by asking the villagers
|-
| The Bey Lah scouts have had trouble with violent kendren. What if one slipped by?
| Violence
| Kendren
| found by talking to the scouts.
|}
|}
===Climate===
Climate has three different values depending on the Circumstance and the Motive. If both are either Trade or Craft, the climate is Prosperous. If both are either Illness or Violence, the climate is Tumultuous. Else, the climate is mixed. This directly has an effect on the final outcome: however, the accusation's climate is not always the outcome's climate. The climate also alters how much [[repuation]] is given to the player after completing the quest: +200 reputation for a prosperous climate, and +100 for mixed climate. The player does not gain any reputation for a tumultuous climate.
{|class = "wikitable"
!Motive\Circumstance
! Trade
! Craft
! Violence
! Illness
|-
!Trade
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
|-
! Craft
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
|-i fo
! Violence
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&r|Tumultuous}}
| {{qud char|&r|Tumultuous}}
|-
!Illness
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&r|Tumultuous}}
| {{qud char|&r|Tumultuous}}
|}
===Thief===
The thief can be 4 different characters: [[Hindriarch Keh]], [[Kesehind]], [[Eskhind]], or a kendren (an outsider).
However, they cannot be accused by certain clues. Doing a poor accusation prevents you from accusing them again.


== Factions ==
(to add on their own faction page, but should be listed here too)
{| class="wikitable"
{| class="wikitable"
!Faction
!Possible Thief
! Boost
!Cannot be accused with
|-
|Kendren
| bloody patch of fur, seeing a trader, sore throats in the village, missing leather stores, worn bracer
|-
|-
| All Old factions/beasts
|Kesehind
| +6 int
| splintered weapon haft, talking late at night, smell of yuckwheat tea, sound of crafting at night
|-
|-
| Barathrumites
|Eskhind
| +1 int
| bloody watervine, bulging waterskin, great saltback print, pool of putrescence, foreign leatherworking tools
|-
|-
| Humanoid factions
|Keh
| no bonus
| heard infighting, heard loud splashing, scratched copper nugget, severed tongue, leather scraps
|}
|}


== Specific Legendary Creature generation ==
===Outcome===
* [[Eyeless king crab]]
The final outcome of the quest will depend on three main parts: the accused thief, the climate, and whether the {{favilink|crumpled sheet of paper}} was delivered to Neelahind.
* [[chrome idol]] (not done)
 
* [[glow-wight cultist of Agolgut]] (not done)
After 3 days (3,600 turns) after completing Kith and Kin, the village will undergo its outcome depending on the player's choices.
* [[hulking baboon]] (not done)
==== Letter Delivered ====
* [[glow-wight cultist of Bethsaida]] (not done)
{| class="wikitable"
* [[goatfolk shaman]]
!Thief\Climate
* [[snapjaw warlord]] (not done)
!Prosperous
* all of the trolls
!Mixed
See also: [[Wraith-Knight Templar]] for legendary putus generation within {{favilink|templar phylactery|plural}}.
!Tumultuous
|- style="vertical-align:top;"
!Keh
| {{qud char|&G|Village prospers}}
*Eskhind becomes Hindriarch
*Neelahind stays
*Keh is exiled
| {{qud char|&G|Village prospers}}
*Eskhind becomes Hindriarch
*Neelahind stays
*Keh is exiled
| {{qud char|&C|Village survives}}
*Eskhind becomes Hindriarch
*Neelahind stays
*Keh is exiled
|- style="vertical-align:top;"
! Esk
|{{qud char|&C|Village survives}}
*Neelahind and Eskhind elope
*Keh stays in power
|{{qud char|&C|Village survives}}
*Neelahind and Eskhind elope
*Keh stays in power
| {{qud char|&R|Village destroyed}}
*Neelahind and Eskhind elope
*Keh stays in power
|- style="vertical-align:top;"
!Kese
| {{qud char|&G|Village prospers}}
* Keh exiled
* Eskhind becomes Hindriarch
* Kesehind loses weapon
| {{qud char|&C|Village survives}}
* Keh exiled
* Eskhind becomes Hindriarch
* Kesehind loses weapon
|{{qud char|&R|Village destroyed}}
* Neelahind and Eskhind elope
* Kesehind loses weapon
|- style="vertical-align:top;"
! Kendren
| |{{qud char|&C|Village prospers}}
*Neelahind and Eskhind elope
*Keh stays in power
|{{qud char|&C|Village survives}}
*Neelahind and Eskhind elope
*Keh stays in power
| {{qud char|&R|Village destroyed}}
*Neelahind and Eskhind elope
*Keh stays in power
|}
==== Letter is Not Delivered ====
{| class="wikitable"
!Thief\Climate
!Prosperous
!Mixed
!Tumultuous
|- style="vertical-align:top;"
!Keh
| {{qud char|&G|Village prospers}}
*Eskhind becomes Hindriarch
*Neelahind stays
*Keh is exiled
| {{qud char|&C|Village survives}}
*Eskhind becomes Hindriarch
*Neelahind stays
*Keh is exiled
| {{qud char|&R|Village destroyed}}
*Eskhind becomes Hindriarch
*Neelahind stays
*Keh is exiled
|- style="vertical-align:top;"
! Esk
|{{qud char|&G|Village propsers}}
*Eskhind is re-exiled
*Keh stays in power
|{{qud char|&C|Village survives}}
*Eskhind is re-exiled
*Keh stays in power
| {{qud char|&R|Village destroyed}}
*Eskhind is re-exiled
*Keh stays in power
|- style="vertical-align:top;"
!Kese
| {{qud char|&C|Village survives}}
* Keh exiled
* Eskhind becomes Hindriarch
* Kesehind loses weapon
| {{qud char|&C|Village survives}}
* Keh exiled
* Eskhind becomes Hindriarch
* Kesehind loses weapon
|{{qud char|&R|Village destroyed}}
* Neelahind and Eskhind elope
* Kesehind loses weapon
|- style="vertical-align:top;"
! Kendren
| |{{qud char|&C|Village prospers}}
*Eskhind is re-exiled
*Keh stays in power
|{{qud char|&C|Village survives}}
*Eskhind is re-exiled
*Keh stays in power
| {{qud char|&R|Village destroyed}}
*Eskhind is re-exiled
*Keh stays in power
|}
====Prosperity====
When the village prospers, the trader [[Isahind]] will also start to trade Tier 2 wares.
====Collapse====
If the village collapses, the village will be covered in [[putrescence]] and hindren corpses, and the hindren you find will be inflicted with [[Glotrot]].
====Ravaged====
If the village is ravaged, the entire village will be on fire, hindren corpses littering the ground.