How to Get a Issachar Rifle Early: Difference between revisions

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The outcome of this quest is dynamically generated and based only on the player's choices in the quest. There is no correct answer, as whatever is chosen will be the truth. However, who is Hindriach and the future of Bey Lah is altered depending on the four choices that a player makes.
This is a guide for getting an early game panic weapon as early as level 1, as your first kill even. This depends on a variety of factors. Here is a [https://youtu.be/jG4uW-EynE4 video example of me doing this].
There are keywords that will be used throughout:
*'''Circumstance''': The supporting evidence, as explained by Angohind.
*'''Motive''': The evidence that indicts a thief (or implicating evidence, according to Angohind).
*'''Thief''': The thief accused.
*'''Climate''': The overall mood of Bey Lah.
===Circumstance===
{| class="wikitable sortable"
! Note
! Type
! Found
|-
|I found a small leatherworking hammer on the paths, a sign of recent craft.
| Craft
| Found lying on the ground.
|-
|I found a few scraps from some kind of leatherworking project, a sign of recent craft.
| Craft
| Found on the ground.
|-
| The scouts have heard someone doing work with tools late at night, indicating recent craft.
| Craft
| Found talking to hindren scouts.
|-
| Someone discarded a worn but still functional leather bracer on the paths, a sign of recent craft.
| Craft
| Found lying on the ground.
|-
| Someone left a sealed merchant's waterskin on the paths, a sign of recent trade.
| Trade
| found lying on the ground.
|-
|I discovered a footprint from a great saltback on the paths, a sign of recent trade.
| Trade
| Found by looking at it on the ground.
|-
|Someone dropped a copper nugget on the paths, a sign of recent trade.
| Trade
| Found on the ground.
|-
| Faundren saw a merchant from outside the village sneaking around, indicating recent trade.
| Trade
| Found by talking to the faundren.
|-
| The faundren heard the voice of a hindren and a kendren discussing goods late at night, indicating recent trade.
| Trade
| Found by talking to the faundren
|-
| The villagers are on edge due to rumors of sore throats in the village, indicating recent illness.
| Illness
| Speaking to the villagers
|-
| The faundren are complaining about the smell of yuckwheat tea, indicating illness.
| Illness
| speaking to the faundren.
|-
| I found a detached tongue on the ground, rotted with infection: a sign of recent illness.
| Illness
| lying on the ground.
|-
| I found the discarded husks of the curative yuckwheat plant, a sign of recent illness.
| Illness
| Found on the ground.
|-
| I found a weapon haft, broken from use, on the paths, a sign of recent violence.
| Violence
| found on the ground.
|-
|I discovered a patch of watervine stained red with blood, a sign of recent violence.
| Violence
| found by examining a bloody watervine
|-
| I found a bloody patch of fur near the village paths, a sign of recent violence.
| Violence
| found on the ground.
|-
| One villager was frightened by sounds of fighting at night, indicating recent violence.
| Violence
| found by speaking to the villagers.
|}


===Motive===
{{tocright}}
{| class="wikitable sortable"
! Note
! Type
! Accusing
! Found
|-
| Apparently, the Hindriarch isolated herself to work on a mystery project possibly to hide Kindrish.
| Craft
| Keh
| found talking to villagers.
|-
| Rumor has it that the village is flush with water, perhaps because Keh made a big trade.
| Trade
| Keh
| found talking to the villagers.
|-
|I found an empty injector near the Hindriarch's bedroll. Why doesn't anyone know she was sick?
| Illness
| Keh
| found lying near Hindriarch Keh's bedroll.
|-
| I found a bloody arrow on the paths of Bey Lah. Its fletching resembles the ones found in Hindriarch Keh's quiver.
| Violence
| Keh
| found on the ground
|-
| The faundren claim that Eskhind left the village sporting a poorly-made leather bracer, possibly to conceal Kindrish.
| Craft
| Eskhind
| Found by asking the villagers
|-
|I found the village stores of Bey Lah untouched; Eskhind must have traded something for her basics.
| Trade
| Eskhind
| Found looking at the village stores (a chest in the house Neelahind is next to)
|-
| The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill.
| Illness
| Eskhind
| Found by asking the faundren.
|-
| Eskhind is showing signs of a leg injury. Perhaps she was in a fight.
| Violence
| Eskhind
| found by examining/looking at Eskhind.
|-
| Rumor has it that Kesehind has always worn hand-me-down armor, but he was recently seen with a brand new set.
| Craft
| Kesehind
| found by talking to the villagers.
|-
| I found a worn-out bracer abandoned near Kesehind's bedroll
| Trade
| Kesehind
| found on the ground near Kesehind's bedroll.
|-
| The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again.
| Illness
| Kesehind
| Found by talking to the faundren.
|-
| Kesehind tried to clean blood off his armor, but missed a spot.
| Violence
| Kesehind
| Found by looking at Kesehind, and he is covered in blood.
|-
|I found a set of foreign leatherworking tools on the village paths. A kendren crafter has been here.
| Craft
| Kendren
| found lying on the ground.
|-
| The scouts have seen kendren treasure hunters about. That type will take anything not nailed down.
| Trade
| Kendren
| Found by talking to the hindren scouts.
|-
| Theft by kendren is very common during an outbreak of disease like the ones the villagers describe.
| Illness
| Kendren
| Found by asking the villagers
|-
| The Bey Lah scouts have had trouble with violent kendren. What if one slipped by?
| Violence
| Kendren
| found by talking to the scouts.
|}
===Climate===
Climate has three different values depending on the Circumstance and the Motive. If both are either Trade or Craft, the climate is Prosperous. If both are either Illness or Violence, the climate is Tumultuous. Else, the climate is mixed. This directly has an effect on the final outcome: however, the accusation's climate is not always the outcome's climate. The climate also alters how much [[repuation]] is given to the player after completing the quest: +200 reputation for a prosperous climate, and +100 for mixed climate. The player does not gain any reputation for a tumultuous climate.


{|class = "wikitable"
There are two main methods of finding your {{favilink|issachari rifler}} victim:
!Motive\Circumstance
* Find a neutral one in a {{favilink|salt dunes}} village (most convenient would be to start in one)
! Trade
* Walk around in the salt dunes and find one. They will be hostile/neutral depending on your reputation.
! Craft
! Violence
! Illness
|-
!Trade
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
|-
! Craft
| {{qud char|&G|Prosperous}}
| {{qud char|&G|Prosperous}}
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
|-i fo
! Violence
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&r|Tumultuous}}
| {{qud char|&r|Tumultuous}}
|-
!Illness
| {{qud char|&y|Mixed}}
| {{qud char|&y|Mixed}}
| {{qud char|&r|Tumultuous}}
| {{qud char|&r|Tumultuous}}
|}
===Thief===
The thief can be 4 different characters: [[Hindriarch Keh]], [[Kesehind]], [[Eskhind]], or a kendren (an outsider).


However, they cannot be accused by certain clues. Doing a poor accusation prevents you from accusing them again.
The neutral method is much safer because issachari riflers' most damage causing source is, well, their rifles. At melee range they will resort to using their daggers instead, which is comparatively safer. Finding a neutral one allows you to easily get into melee range.


{| class="wikitable"
Their demeanor is important, but another important factor is whether they are surrounded by other creatures. This is why this must be done during the day so you can see the entire map. You're looking for a rifler that is the closest to the edge where you are, with all other creatures (that are hostile or will be hostile once you aggro the rifler) about 10 tiles away.
!Possible Thief
!Cannot be accused with
|-
|Kendren
| bloody patch of fur, seeing a trader, sore throats in the village, missing leather stores, worn bracer
|-
|Kesehind
| splintered weapon haft, talking late at night, smell of yuckwheat tea, sound of crafting at night
|-
|Eskhind
| bloody watervine, bulging waterskin, great saltback print, pool of putrescence, foreign leatherworking tools
|-
|Keh
| heard infighting, heard loud splashing, scratched copper nugget, severed tongue, leather scraps
|}


===Outcome===
== Getting a hostile rifler into melee range ==
The final outcome of the quest will depend on three main parts: the accused thief, the climate, and whether the {{favilink|crumpled sheet of paper}} was delivered to Neelahind.
You can run up to them, but you will definitely die at level one. This safer method works for MOST characters at level one, but it assumes that you have at least 18 toughness, and at least {{AV}}3 AV. When you're scouring the desert, make sure you stay at the very edge to move into another zone if you see something you don't like. as long as you leave immediately after entering, the enemies there won't aggro you. You won't get that luxury if you come back to that zone though. You will be insta-fried.


After 3 days (3,600 turns) after completing Kith and Kin, the village will undergo its outcome depending on the player's choices.
Move close enough that they fire a shot at you, (this might hit you, which is why you need the 18 HP and decent {{AV}}AV) then run away back to the closest zone edge. If they weren't too far away they will pursue you into melee range without firing all their shots. if not, you're better off running away in the same zone until they run out of bullets, and then run into melee range.
==== Hindriarch ====
Who is chosen to be hindriarch (esk or keh) depends on several things


Esk: thief is keh, or kese is thief and the love letter wasn't delivered (? needs testing) or the climate is anything other than tumultuous
== Doing the deed ==
Killing a rifler who's out of ammo is the same as killing a {{favilink|Issachari raider}}, except they wield two weapons so they have a 15% chance of having two attacks per round. If you're sufficiently geared up (~{{AV}}5 AV, 18 TOU, at least 17 STR) you can just bump into them until they die. They may get you into low HP, so pack {{favilink|witchwood bark}}. They won't move, so attacking the same spot is fine even if you're confused.


Else, it is Keh.
For those who lack sufficient damaging moves early on, you can still do this with {{favilink|torch|plural}} as a thrown weapon. Just equip them in your thrown slot, get into close range, and then throw it at them. Ideally this will be at melee range where the target will not run- the torch will continue to emit heat and the rifler should be sitting on it to set on fire. The fire will give them damage over time (which is significant early on) and they will waste turns patting it out. You can throw more at them if you like, but one or two is usually sufficient.
==== Village Outcome ====
The basic logic of whether the village survives can be simplified into one or two checks based on the climate:


{|
Once they die, pick up your early game rifle. You can also pick up the torches too. Make sure you have "auto light/douse torches" checked in automation so the torches you pick up don't burn to ash in your inventory. The slugs will also burn up, but that's ok because they won't have much after combat anyway.
!Prosperous
!Mixed
!Tumultuous
|- style="vertical-align:top;"
| If Eskhind is the thief and the love letter is given, or the thief is Kesehind without the love letter given, it will survive. else, it will prosper.
| If Keh is the thief and the love letter was delivered, it will prosper. Else, it will survive.
| If Keh is the thief and the love letter was delivered, it will survive. Else it will be ravaged.
|}
In all climates, accusing Keh with Love and Fear complete will always result in the best outcome compared to other possible results in that climate.


{| class="wikitable"
== Rifle usage ==
!Thief\Letter Delivered
Once you have the rifle, you should ration ammo wisely until you reach {{favilink|Grit Gate}}. You will likely only have the ~20 bullets that your starting village trader have, and each shot will either one-shot or significantly damage your foes. I recommend reserving them for high {{AV}}AV creatures like {{favilink|eyeless crab|plural}}, or legendaries. The rifle also will carry you through {{favilink|golgotha}}, use them to blast at {{favilink|black jell|black}}, {{favilink|brown jell|brown}}, and {{favilink|green jell|plural}} without them getting into melee range. This combined with careful traversal makes contracting disease very rare! But thats for the golgotha specific guide :P
!Not Delivered
!Delivered
|- style="vertical-align:top;"
!Keh
| colspan="2"| Keh Exiled
|-
!Esk
| Eskhind remains in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
|-
!Kese
| Kesehind is exiled
| (only if climate is tumultous. else it is treated as if the love letter was never given.): Eskhind remains in exile
Neelahind joins Eskhind</br>
|-
!Kendren
| Eskhind remains in exile
| Eskhind remains in exile</br>Neelahind joins Eskhind in exile
|}


==== Letter Delivered ====
== Limits ==
{| class="wikitable"
If you want to know the lower limit of how weak you can be and still pull this off, I tested a flat 10 (except toughness, which was 16) tinker (since int does not provide combat benefits) with all armor unequipped (so {{AV}}0 AV and {{DV}}3 DV, from negative AGI modifier) with both rifler types. It's doable with the neutral villager rifler, but the hostile one is very dangerous if you get unlucky and the bullet manages to hit you. At {{AV}}0 AV, it crit my character for 37 damage, which no level 1 character can take. Nothing's stopping you from going back and doing this strat with a higher level and better gear, though.
!Thief\Climate
!Prosperous
!Mixed
!Tumultuous
|- style="vertical-align:top;"
!Keh
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
|- style="vertical-align:top;"
! Esk
|{{qud char|&amp;C|Village survives}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
!Kese
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
! Kendren
| |{{qud char|&amp;G|Village prospers}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|}


{| class="wikitable"
[[Category:Guides]]
!Thief\Climate
!Prosperous
!Mixed
!Tumultuous
|- style="vertical-align:top;"
!Keh
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
|- style="vertical-align:top;"
! Esk
|{{qud char|&amp;C|Village survives}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
!Kese
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
! Kendren
| |{{qud char|&amp;G|Village prospers}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|}
==== Letter is Not Delivered ====
{| class="wikitable"
!Thief\Climate
!Prosperous
!Mixed
!Tumultuous
|- style="vertical-align:top;"
!Keh
| {{qud char|&amp;G|Village prospers}}
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
! Esk
|{{qud char|&amp;C|Village survives}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
!Kese
| {{qud char|&amp;C|Village survives}}
| {{qud char|&amp;C|Village survives}}
|{{qud char|&amp;R|Village destroyed}}
|- style="vertical-align:top;"
! Kendren
| |{{qud char|&amp;G|Village prospers}}
|{{qud char|&amp;C|Village survives}}
| {{qud char|&amp;R|Village destroyed}}
|}
 
====Prosperity====
When the village prospers, the trader [[Isahind]] will also start to trade Tier 2 wares.
====Collapse====
If the village collapses, the village will be covered in [[putrescence]] and hindren corpses, and the hindren you find will be inflicted with [[Glotrot]]. (this seems to no longer be possible)
====Ravaged====
If the village is ravaged, the entire village will be on fire, hindren corpses littering the ground.
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