Hyperbiotic chair: Difference between revisions

34 bytes added ,  16:36, 28 November 2020
Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2
m (remove redundant category)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|R|{{(}}hyperbiotic{{)}}}} chair}}
| title = {{Qud text|{{Qud shader|R|{{(}}hyperbiotic{{)}}}} chair}}
Line 12: Line 11:
| chargeused = 5
| chargeused = 5
| chargefunction = HyperbioticSystems
| chargefunction = HyperbioticSystems
| id = Hyperbiotic Chair
| id = Barathrumite Hyperbiotic Chair
| complexity = 5
| complexity = 5
| tier = 6
| tier = 6
Line 22: Line 21:
| chairlevel = 10
| chairlevel = 10
| extra = {{Extra info|weight = 180 | metal = yes | flyover = no}}
| extra = {{Extra info|weight = 180 | metal = yes | flyover = no}}
| inheritingfrom = BaseChair
| inheritingfrom = Hyperbiotic Chair
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Chair}}
| dynamictable = {{Dynamic object|AnimatableFurniture|Barathrumite Hyperbiotic Chair}}
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that restores life to the wounded recliner.
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that restores life to the wounded recliner.
| categories = Chairs
| categories = Chairs
| gameversion = 2.0.201.53
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{No Description}}
Anonymous user