Instant death: Difference between revisions

43 bytes added ,  03:41, 1 July 2020
m
rephrase forcefield entry to be less player-centric
m (minor editing of lithofex entry)
m (rephrase forcefield entry to be less player-centric)
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* being turned into a gem by a [[Transmute into Gem|gemming]] attack{{Qud char|&R|(!!)}}
* being turned into a gem by a [[Transmute into Gem|gemming]] attack{{Qud char|&R|(!!)}}
* dropping below 1 [[Willpower]] while wielding the {{Favilink|amaranthine prism}}
* dropping below 1 [[Willpower]] while wielding the {{Favilink|amaranthine prism}}
* applying {{favilink|spray-a-brain}} to any temporary forcefield and be dominating it when their time runs out{{Qud char|&R|(!!)}} (examples are walls from stasis grenades, force bubble, and force wall. You can also use the entrance barrier in {{favilink|Grit Gate}} and walk away so that you are disconnected from the originating {{favilink|force projector}})
* being any temporary forcefield (such as from a {{Favilink|stasis grenade mk I}}, [[Force Bubble]], or [[Force Wall]]) who was animated with {{favilink|Spray-a-Brain}} and running out the duration of the effect that spawned you (or, in the case of {{favilink|Grit Gate}}'s entrance barrier, walking away so that you are disconnected from the originating {{favilink|force projector}}){{Qud char|&R|(!!)}}


===Not normally possible for the player===
===Not normally possible for the player===