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m (force field mind winking update) |
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| Being turned into a gem by a [[Transmute into Gem|gemming]] attack{{Code Reference | class = ModTransmuteOnHit | method = FireEvent}} || [[Jeweled Dusk]] || No || You were transmuted into [a gem]. | | Being turned into a gem by a [[Transmute into Gem|gemming]] attack{{Code Reference | class = ModTransmuteOnHit | method = FireEvent}} || [[Jeweled Dusk]] || No || You were transmuted into [a gem]. | ||
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| Being any temporary forcefield (such as from a {{favilink|stasis grenade}}, {{favilink|Force Bubble}}, or {{favilink|Force Wall}}) and either running out the duration of the effect that spawned you or disconnecting yourself from an originating {{favilink|force projector}} ||[[I-]]|| Yes || | | Being any temporary forcefield (such as from a {{favilink|stasis grenade}}, {{favilink|Force Bubble}}, or {{favilink|Force Wall}}) and either running out the duration of the effect that spawned you or disconnecting yourself from an originating {{favilink|force projector}} ||[[I-]]|| Yes || Your mind winks out of existence. | ||
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| Being affected by [[normality]] when one's existence is supported by a [[Reality distortion|reality-distorting effect]] (for example, being a {{Favilink | Temporal Fugue}} clone or animated {{Favilink | forcefield}}) ||[[I-]]|| Yes || Your mind winks out of existence. | |||
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| Reaching higher than {{T|10,000}}, causing instant vaporization{{Code Reference | class = Physics | method = UpdateTemperature}} || || No || You were vaporized. | | Reaching higher than {{T|10,000}}, causing instant vaporization{{Code Reference | class = Physics | method = UpdateTemperature}} || || No || You were vaporized. | ||
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| Being a {{favilink|lava|magmatic}} {{favilink|soupy sludge}} and having one's temperature go below flaming || || No || You cooled into a block of shale. | | Being a {{favilink|lava|magmatic}} {{favilink|soupy sludge}} and having one's temperature go below flaming || || No || You cooled into a block of shale. | ||
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| Being a wall and getting [[Slam | slammed]] (including by yourself){{Code Reference | namespace = XRL.World.Parts.Skill | class = Cudgel_Slam | method = Cast}} || || Yes || | | Being a wall and getting [[Slam | slammed]] (including by yourself){{Code Reference | namespace = XRL.World.Parts.Skill | class = Cudgel_Slam | method = Cast}} || || Yes || |