Instant death: Difference between revisions

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→‎Methods of Instant Death: add slam; reorganize article
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Some instant death methods grant an [[achievements|achievement]] when the player dies this way. These are noted in the “Achievement” column when present.
Some instant death methods grant an [[achievements|achievement]] when the player dies this way. These are noted in the “Achievement” column when present.


Some methods kill the player even if they are currently [[Domination|dominating]] another creature and that creature is the one affected. These have a “Yes” in the “Kills dominator?” column.
Some methods kill the player even if they are currently [[Domination|dominating]] another creature and that creature is the one affected. These have a “Yes” in the “Kills dominator?” column. If you die this way, you will receive a message saying “Your mind winks out of existence.”.
 
A lack of message in the “Message” column indicates that instead of the usual “You died. [Message]” dialog, that method gives the fallback “You die! (good job)” dialog, which happens when no death message is specified in the code that causes the death.


{| class="wikitable"
{| class="wikitable"
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! Method !! [[Achievement]] !! Kills [[Domination | dominator]]? !! Message
! Method !! [[Achievement]] !! Kills [[Domination | dominator]]? !! Message
|-
|-
| Reaching higher than {{T|10,000}}, causing instant vaporization || || No || You were vaporized.{{Code Reference | class = Physics | method = UpdateTemperature}}
| Reaching higher than {{T|10,000}}, causing instant vaporization{{Code Reference | class = Physics | method = UpdateTemperature}} || || No || You were vaporized.
|-
|-
| Losing your last remaining head to [[Decapitate|decapitation]] || [[Hole Like a Head]] || No || You were decapitated by [someone].{{Code Reference | namespace = XRL.World.Parts.Skill | class = Axe_Decapitate | method = Decapitate}}
| Losing your last remaining head to [[Decapitate|decapitation]]{{Code Reference | namespace = XRL.World.Parts.Skill | class = Axe_Decapitate | method = Decapitate}} || [[Hole Like a Head]] || No || You were decapitated by [someone].
|-
|-
| Violating [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1 |the Pauli exclusion principle]] while [[Phasing|phasing]] || [[The Laws of Physics Are Mere Suggestions, Vol. 1]] || No || You violated the Pauli exclusion principle.{{Code Reference | namespace = XRL.World.Effects | class = Phased | method = Remove}}
| Violating [[Achievements#The_Laws_of_Physics_Are_Mere_Suggestions.2C_Vol._1 |the Pauli exclusion principle]] while [[Phasing|phasing]]{{Code Reference | namespace = XRL.World.Effects | class = Phased | method = Remove}} || [[The Laws of Physics Are Mere Suggestions, Vol. 1]] || No || You violated the Pauli exclusion principle.
|-
|-
| Getting hit by the gaze of a {{Favilink|lithofex}} || || No || You were turned to stone by the gaze of a lithofex.{{Code Reference | namespace = XRL.World.Parts.Mutation | class = StoneGaze | method = performGaze}}
| Getting hit by the gaze of a {{Favilink|lithofex}}{{Code Reference | namespace = XRL.World.Parts.Mutation | class = StoneGaze | method = performGaze}} || || No || You were turned to stone by the gaze of a lithofex.
|-
|-
| Drinking {{Favilink|neutron flux}} (''specifically'' drinking it; other actions with flux merely do large amounts of damage) || [[Starry Demise]] || No || You were crushed under the weight of a thousand suns.{{Code Reference | namespace = XRL.Liquids | class = LiquidNeutronFlux | method = Drank}}
| Drinking {{Favilink|neutron flux}} (''specifically'' drinking it; other actions with flux merely do large amounts of damage){{Code Reference | namespace = XRL.Liquids | class = LiquidNeutronFlux | method = Drank}} || [[Starry Demise]] || No || You were crushed under the weight of a thousand suns.
|-
|-
| Being turned into a gem by a [[Transmute into Gem|gemming]] attack || || No || You were transmuted into [a gem].{{Code Reference | class = ModTransmuteOnHit | method = FireEvent}}
| Being turned into a gem by a [[Transmute into Gem|gemming]] attack{{Code Reference | class = ModTransmuteOnHit | method = FireEvent}} || || No || You were transmuted into [a gem].
|-
|-
| Dropping below 1 [[Willpower]] while wielding the {{Favilink|amaranthine prism}} || || No || You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space.{{Code Reference | class = CyclopeanPrism | method = FireEvent | case = "BeginTakeAction"}}
| Dropping below 1 [[Willpower]] while wielding the {{Favilink|amaranthine prism}}{{Code Reference | class = CyclopeanPrism | method = FireEvent | case = "BeginTakeAction"}} || || No || You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space.
|-
|-
| Being any temporary forcefield (such as from a {{Favilink id|StasisGrenade1}}, [[Force Bubble]], or [[Force Wall]]) who was animated with {{favilink|Spray-a-Brain}} and running out the duration of the effect that spawned you (or, in the case of {{favilink|Grit Gate}}'s entrance barrier, walking away so that you are disconnected from the originating {{favilink|force projector}}) || || Yes || You die! (good job)
| Being any temporary forcefield (such as from a {{Favilink id|StasisGrenade1}}, [[Force Bubble]], or [[Force Wall]]) who was animated with {{favilink|Spray-a-Brain}} and running out the duration of the effect that spawned you (or, in the case of {{favilink|Grit Gate}}'s entrance barrier, walking away so that you are disconnected from the originating {{favilink|force projector}}) || || Yes ||
 
|-
[This is the fallback death message for when no message is specified in the code.]
| Running out the duration of [[Temporal Fugue]] when one is a fugue clone (Domination works on ''other'' creatures' fugue clones but not your own){{Code Reference | class = Temporary | method = Expire}} || || Yes || {{Code Reference | namespace = XRL.World.Parts.Mutation | class = TemporalFugue | method = PerformTemporalFugue}}
|-
|-
| Running out the duration of [[Temporal Fugue]] when one is a fugue clone (Domination works on ''other'' creatures' fugue clones but not your own) || || Yes || You die! (good job){{Code Reference | namespace = XRL.World.Parts.Mutation | class = TemporalFugue | method = PerformTemporalFugue}}{{Code Reference | class = Temporary | method = Expire}}
| Being a wall and getting [[Slam | slammed]] (including by yourself){{Code Reference | namespace = XRL.World.Parts.Skill | class = Cudgel_Slam | method = Cast}} || || Yes ||
|}
|}


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| Having one's fusion reactor deactivated, such as by becoming broken from examining oneself, when one is a {{Favilink |norm core mk I}}, {{Favilink |norm core mk II}}, or {{Favilink |norm core mk III}}|| No || Your flywheel failed catastrophically.{{Code Reference | class = FusionReactor | method = HandleEvent(EffectAppliedEvent)}}
| Having one's fusion reactor deactivated, such as by becoming broken from examining oneself, when one is a {{Favilink |norm core mk I}}, {{Favilink |norm core mk II}}, or {{Favilink |norm core mk III}}|| No || Your flywheel failed catastrophically.{{Code Reference | class = FusionReactor | method = HandleEvent(EffectAppliedEvent)}}
|-
|-
| Being [[gas]] and dissipating || Yes || You die! (good job){{Code Reference | class = Gas | method = Disperse}}
| Being [[gas]] and dissipating || Yes || {{Code Reference | class = Gas | method = Disperse}}
|-
|-
| Being shot with a {{Favilink|nullray pistol}} when one is {{Favilink|normality gas}} || Yes || You die! (good job){{Code Reference | class = DestroyContiguous | method = ChainDestroy}}
| Being shot with a {{Favilink|nullray pistol}} when one is {{Favilink|normality gas}} || Yes || {{Code Reference | class = DestroyContiguous | method = ChainDestroy}}
|}
|}


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[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}
{{References | 2.0.201.57}}
{{References | 2.0.201.67}}