Iron buckler: Difference between revisions

7 bytes added ,  06:09, 19 February 2022
Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2
m (add navbox)
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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| weight = 9
| weight = 9
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 10
| commerce = 0.01
| weaponskill = {{SkillID to name|Shield}}
| weaponskill = {{SkillID to name|Shield}}
| id = Iron Buckler
| id = BaseTierShield1
| tier = 1
| tier = 1
| tilecolors = yy
| tilecolors = yy
| renderstr = }
| renderstr = ]
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes}}
| inheritingfrom = BaseShield
| inheritingfrom = BaseTierShield
| dynamictable = {{Dynamic object|Items|Iron Buckler}}
| dynamictable = {{Dynamic object|Items|BaseTierShield1}}
| wornon = Arm
| wornon = Arm
| supportedmods = ShieldMods,CommonMods
| desc = Far from the soaring aegides of earlier periods, this concave ward was merely bent and polished on a municipal lathe.
| desc = A small iron shield meant to be strapped to the arm, leaving the hands free.


{{Qud shader|rules|{{(}}Shields only grant their AV when you successfully block an attack.{{)}}}}
{{Qud shader|rules|{{(}}Shields only grant their AV when you successfully block an attack.{{)}}}}
| categories = Bucklers
| categories = Shields
| gameversion = 2.0.202.92
| gameversion = 2.0.203.20
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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