Iron long sword: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Teamtotobot
m (Bot: Adding {{Weapon Navbox}})
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Item
{{Item
| title = {{Qud text|iron long sword}}
| title = {{Qud text|iron long sword}}
Line 6: Line 5:
| pv = 4
| pv = 4
| maxpv = 6
| maxpv = 6
| vibro = no
| damage = 1d4
| damage = 1d4
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 25
| commerce = 25
| weaponskill = {{SkillID to name|LongBlades}}
| weaponskill = {{SkillID to name|LongBlades}}
| id = Long Sword2
| id = Long Sword2
| tier = 1
| tier = 1
| tilecolors = yy
| renderstr = \
| renderstr = \
| extra = {{Extra info|twohanded = no | metal = yes}}
| extra = {{Extra info|twohanded = no | metal = yes}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword2}}
| dynamictable = {{Dynamic object|Items|Long Sword2}} </br>{{Dynamic object|MeleeWeapons|Long Sword2}}
| desc = A sharp iron sword.
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = Pits mark the length of the blade like craters on an iron edge-world.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
19,173

edits