Jacked: Difference between revisions

20 bytes added ,  17:01, 3 October 2021
m
update mod stats
m (additional note)
m (update mod stats)
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{{As Of Patch|2.0.200.85}}
{{As Of Patch|2.0.201.114}}
{{Mod
{{Mod
| title        = {{qud shader|c|jacked}}
| title        = {{qud shader|c|jacked}}
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| canautotinker = no
| canautotinker = no
| tinkertier  = 4
| tinkertier  = 4
| nativetier  = 4
| nativetier  = 0
| value        = 1.3
| value        = 1.3
| difficulty  = 1
| difficulty  = 1
| complexity  = 0
| desc        = &CJacked: When equipped by a robot, cyborg, or mutant with the ability to generate electricity or access to grid power, this item can draw power.
| desc        = &CJacked: When equipped by a robot, cyborg, or mutant with the ability to generate electricity or access to grid power, this item can draw power.
| restriction  = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot
| restriction  = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot