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{{As Of Patch|2.0. | {{As Of Patch|2.0.201.114}} | ||
{{Mod | {{Mod | ||
| title = {{qud shader|c|jacked}} | | title = {{qud shader|c|jacked}} | ||
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| canautotinker = no | | canautotinker = no | ||
| tinkertier = 4 | | tinkertier = 4 | ||
| nativetier = | | nativetier = 0 | ||
| value = 1.3 | | value = 1.3 | ||
| difficulty = 1 | | difficulty = 1 | ||
| complexity = 0 | |||
| desc = &CJacked: When equipped by a robot, cyborg, or mutant with the ability to generate electricity or access to grid power, this item can draw power. | | desc = &CJacked: When equipped by a robot, cyborg, or mutant with the ability to generate electricity or access to grid power, this item can draw power. | ||
| restriction = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot | | restriction = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot |