Jacked: Difference between revisions

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update, creature no longer in game
m (turrets don't actually have onboard power systems)
m (update, creature no longer in game)
 
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Types of power generation that are compatible with {{name}} include:
Types of power generation that are compatible with {{name}} include:
* Robots with onboard power systems, such as an {{favilink|anomaly extinguisher}} or {{favilink|arkwyrk}}.
* Robots with onboard power systems, such as an {{favilink|anomaly extinguisher}}
* [[True Kin]] with a {{favilink|biodynamic power plant}} implant.
* [[True Kin]] with a {{favilink|biodynamic power plant}} implant
* [[Mutant]]s with the [[Electrical Generation]] mutation.
* [[Mutant]]s with the {{favilink|Electrical Generation}} mutation


The {{name}} mod can be applied to any equippable item that requires power while equipped. It does not work on equipment that does not remain in contact with the body, such as equipment that goes in the Floating Nearby slot or the Thrown Weapon slot.
The {{name}} mod can be applied to any equippable item that requires power while equipped. It does not work on equipment that does not remain in contact with the body, such as equipment that goes in the Floating Nearby slot or the Thrown Weapon slot.
Jacked items can draw power from multiple power sources at once if available, such as both a biodynamic power plant and the Electrical Generation mutation.
{{Mod Navbox}}
{{Mod Navbox}}
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