Jeweler: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.40 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 5 users not shown)
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| title = {{Qud text|jeweler}}
| title = {{Qud text|jeweler}}
| image = jeweler.png
| image = jeweler.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 4
| av = 4
| dv = 8
| dv = 10
| ma = 4
| ma = 8
| marange = 3+1d2
| marange = 7+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Jeweler
| id = Jeweler
| tier = 0
| tier = 3
| colorstr = &K
| colorstr = &K
| tilecolors = KM
| tilecolors = KM
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| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseMerchant
| inheritingfrom = BaseMerchant
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+4d1
| agility = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+1d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+1d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+1d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+1d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Sandals|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Telescopic Monocle|1|no|100}}{{inventory|Elastyne Gloves|1|no|100}}
| inventory = {{inventory|Sandals|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Telescopic Monocle|1|no|100|no}}{{inventory|Elastyne Gloves|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| desc = A telescopic monocle is affixed to =pronouns.possessive= eye, and =pronouns.subjective= =verb:squint:afterpronoun= permanently. =pronouns.Subjective= =verb:twirl:afterpronoun= a delicate stone in appraisal.
| desc = A telescopic monocle is affixed to =pronouns.possessive= eye, and =pronouns.subjective= =verb:squint:afterpronoun= permanently. =pronouns.Subjective= =verb:twirl:afterpronoun= a delicate stone in appraisal.
| categories = Merchants
| categories = Merchants
| gameversion = 2.0.202.40
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
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A {{name}} is a type of merchant which sells various gemstones.
A {{name}} is a type of merchant which sells various gemstones.


They can rarely be found in the {{favilink|Stiltgrounds}}. Their tents can be distinguished by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a bottle.
They can rarely be found in the {{favilink|Stiltgrounds}}. Their tents can be distinguished by the {{favilink id|JewelSign1|sign}} variant which appears outside of them, displaying a cut gem.


==Wares==
==Wares==
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| 100%
| 100%
|-
|-
| {{tooltip|Drawn from the <code>Figurines_Zonetier</code> <br> population, with higher tier figurines <br> being stocked more frequently by <br> {{name|plural}} in higher-tier zones.|Random}} figurine
| {{tooltip|Drawn from the <code>Figurines_Zonetier</code> <br> population, with higher tier figurines <br> being stocked more frequently by <br> {{name|plural}} in higher-tier zones.|Random}} [[figurine]]
| 0-2
| 0-2
| 10% for first, 10% for second
| 10% for first, 10% for second
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== Dialogue ==
== Dialogue ==
Jewelers have no unique dialogue and use the generic merchant dialogue.
{{Qud dialogue|text=A well-polished and well-picked gem, no matter how rough, is as beautiful a work of art as any figurine.~
{{Qud dialogue|text=Live and drink, traveler.~
Lean in close to see the detail. No, don't touch.~
Live and drink, wayfarer.~
Within my gemstones there burns a brighter fire than in some hearts.~
Come. Browse my wares, =player.formalAddressTerm=!~
Water-wealth means nothing if you cannot carry it. Need jewels?~
I see my wares catch your eye, =player.formalAddressTerm=. They can be yours.~
Friend, I have precious metals and jewels to adorn or trade.~
Live and drink, =player.formalAddressTerm=.~
Raw metals and gems buy and sell for a fixed water-cost.~
I have what you need, =player.formalAddressTerm=.~
Come, wanderer, change some of that heavy water for a pocketful of riches.~
Ah, =player.formalAddressTerm=, thank the Eaters that you have found Qud's only honest shopkeep.~
Water Barons don't adorn themselves with water, after all.}}
On my honor, =player.formalAddressTerm=, my goods are of only the highest quality and I offer a fair trade.~
Welcome, traveler.~
Welcome, =player.formalAddressTerm=. How may I serve you today?~
Do your waterskins grow heavy, =player.formalAddressTerm=?~
=player.FormalAddressTerm=, I beseech you. Enter.~
Buy something, will you?~
May you find shade and vittle, =player.formalAddressTerm=.~
Be quick about it.~
By the Eaters, have you ever seen so much treasure?}}
{{Qud dialogue:choice
{{Qud dialogue:choice
|{{live and drink}}}}
|{{live and drink}}}}
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