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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|juice sap}} | | title = {{Qud text|juice sap}} | ||
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| hp = 20 | | hp = 20 | ||
| av = 2 | | av = 2 | ||
| dv = | | dv = 7 | ||
| ma = 0 | | ma = 2 | ||
| weight = | | marange = 0+1d3 | ||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Juice Sap | | id = Juice Sap | ||
| tier = 3 | | tier = 3 | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = BW | |||
| renderstr = b | | renderstr = b | ||
| corpse = | | corpse = Bat Corpse | ||
| corpsechance = 20 | | corpsechance = 20 | ||
| role = Minion | | role = Minion | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Quadruped}} | ||
| inheritingfrom = | | inheritingfrom = BaseBat | ||
| dynamictable = {{Dynamic object|Ruins_Creatures|Juice Sap}} | |||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
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| faction = {{creature faction|{{FactionID to name|Winged Mammals}}|100}} | | faction = {{creature faction|{{FactionID to name|Winged Mammals}}|100}} | ||
| demeanor = aggressive | | demeanor = aggressive | ||
| inventory = {{inventory|Juice_Sap_Bite|1|no|100}} | | inventory = {{inventory|Juice_Sap_Bite|1|no|100|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6| | | mutations = {{creature mutation|{{MutationID to name|Wings}}|10|12}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|12}} | ||
| desc = | | desc = Current jumps up the length of a needle proboscis, and the circut veins etched under =pronouns.possessive= wings gleam. | ||
| categories = Animals | | categories = Animals | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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When the {{name}} hits its target, it has a 60% chance to steal {{dice tooltip|800-1200}} energy from '''''each''''' of the target's energy sources (the chance is rolled separately for each energy source). This most often will affect energy cells, and the {{name}} can steal energy from cells regardless of whether they are in the inventory, equipped, or slotted into an item. The {{name|possessive}} hit does not need to penetrate for this effect to succeed. The {{name}} can almost entirely drain a {{favilink|solar cell}} or {{favilink|fidget cell}} in 2 hits. | When the {{name}} hits its target, it has a 60% chance to steal {{dice tooltip|800-1200}} energy from '''''each''''' of the target's energy sources (the chance is rolled separately for each energy source). This most often will affect energy cells, and the {{name}} can steal energy from cells regardless of whether they are in the inventory, equipped, or slotted into an item. The {{name|possessive}} hit does not need to penetrate for this effect to succeed. The {{name}} can almost entirely drain a {{favilink|solar cell}} or {{favilink|fidget cell}} in 2 hits. | ||
[[Image:Juice sap example.png|frame|left|An example of the {{name|possessive}} energy drain effect]]<div style="clear:left;"></div> | [[Image:Juice sap example.png|800px|thumb|frame|left|An example of the {{name|possessive}} energy drain effect]]<div style="clear:left;"></div> | ||
The {{name}} is capable of pulling charge: | The {{name}} is capable of pulling charge: | ||
* Directly from creatures or objects that it hits, if those creatures or objects are capable of generating or transmitting energy. For example, this is true if the target has | * Directly from creatures or objects that it hits, if those creatures or objects are capable of generating or transmitting energy. For example, this is true if the target has {{favilink|Electrical Generation}}, is a [[robotic|robot]] with integrated power systems, or is an object that generates or transmits power, such as a {{favilink|fusion power station}} or {{favilink|high-voltage power line}}. | ||
* From the equipment or inventory of the target that is hit, if any of those items holds an energy cell or is otherwise capable of generating energy. | * From the equipment or inventory of the target that is hit, if any of those items holds an energy cell or is otherwise capable of generating energy. | ||
* From the cybernetics of the target, if those cybernetics are capable of generating energy. | * From the cybernetics of the target, if those cybernetics are capable of generating energy. | ||
== Biocapacitor == | == Biocapacitor == | ||
The {{name}} also has a biocapacitor, which begins with 0 charge and has a maximum charge of 5000. Energy that the {{name}} steals from its target is used to charge the biocapacitor. If the biocapacitor has at least 100 charge when the {{name}} is killed, it will [[explosions|explode]] with force equal to | The {{name}} also has a biocapacitor, which begins with 0 charge and has a maximum charge of 5000. Energy that the {{name}} steals from its target is used to charge the biocapacitor. If the biocapacitor has at least 100 charge when the {{name}} is killed, it will [[explosions|explode]] with force equal to its biocapacitor's current charge level.{{Code Reference|class=Biocapacitor}} | ||
== References == | == References == |
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