Juice sap: Difference between revisions

m
→‎Biocapacitor: apostrophe
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
m (→‎Biocapacitor: apostrophe)
 
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| ma = 2
| ma = 2
| marange = 0+1d3
| marange = 0+1d3
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Juice Sap
| id = Juice Sap
Line 19: Line 19:
| corpsechance = 20
| corpsechance = 20
| role = Minion
| role = Minion
| extra = {{Extra info|weight = 200 | bodytype = Quadruped}}
| extra = {{Extra info|weight = 201 | bodytype = Quadruped}}
| inheritingfrom = BaseAnimal
| inheritingfrom = BaseBat
| dynamictable = {{Dynamic object|Ruins_Creatures|Juice Sap}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
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| faction = {{creature faction|{{FactionID to name|Winged Mammals}}|100}}
| faction = {{creature faction|{{FactionID to name|Winged Mammals}}|100}}
| demeanor = aggressive
| demeanor = aggressive
| inventory = {{inventory|Juice_Sap_Bite|1|no|100}}
| inventory = {{inventory|Juice_Sap_Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|12}}
| mutations = {{creature mutation|{{MutationID to name|Wings}}|10|12}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|12}}
| desc = It sheaths itself in filmy wings and brandishes an ionized proboscis.
| desc = Current jumps up the length of a needle proboscis, and the circut veins etched under =pronouns.possessive= wings gleam.
| categories = Animals
| categories = Animals
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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When the {{name}} hits its target, it has a 60% chance to steal {{dice tooltip|800-1200}} energy from '''''each''''' of the target's energy sources (the chance is rolled separately for each energy source). This most often will affect energy cells, and the {{name}} can steal energy from cells regardless of whether they are in the inventory, equipped, or slotted into an item. The {{name|possessive}} hit does not need to penetrate for this effect to succeed. The {{name}} can almost entirely drain a {{favilink|solar cell}} or {{favilink|fidget cell}} in 2 hits.
When the {{name}} hits its target, it has a 60% chance to steal {{dice tooltip|800-1200}} energy from '''''each''''' of the target's energy sources (the chance is rolled separately for each energy source). This most often will affect energy cells, and the {{name}} can steal energy from cells regardless of whether they are in the inventory, equipped, or slotted into an item. The {{name|possessive}} hit does not need to penetrate for this effect to succeed. The {{name}} can almost entirely drain a {{favilink|solar cell}} or {{favilink|fidget cell}} in 2 hits.


[[Image:Juice sap example.png|frame|left|An example of the {{name|possessive}} energy drain effect]]<div style="clear:left;"></div>
[[Image:Juice sap example.png|800px|thumb|frame|left|An example of the {{name|possessive}} energy drain effect]]<div style="clear:left;"></div>


The {{name}} is capable of pulling charge:
The {{name}} is capable of pulling charge:
* Directly from creatures or objects that it hits, if those creatures or objects are capable of generating or transmitting energy. For example, this is true if the target has the [[Electrical Generation]] mutation, is a robot with integrated power systems, or is an object that generates or transmits power, such as a {{favilink|fusion power station}} or {{favilink|high-voltage power line}}.
* Directly from creatures or objects that it hits, if those creatures or objects are capable of generating or transmitting energy. For example, this is true if the target has {{favilink|Electrical Generation}}, is a [[robotic|robot]] with integrated power systems, or is an object that generates or transmits power, such as a {{favilink|fusion power station}} or {{favilink|high-voltage power line}}.
* From the equipment or inventory of the target that is hit, if any of those items holds an energy cell or is otherwise capable of generating energy.
* From the equipment or inventory of the target that is hit, if any of those items holds an energy cell or is otherwise capable of generating energy.
* From the cybernetics of the target, if those cybernetics are capable of generating energy.
* From the cybernetics of the target, if those cybernetics are capable of generating energy.


== Biocapacitor ==
== Biocapacitor ==
The {{name}} also has a biocapacitor, which begins with 0 charge and has a maximum charge of 5000. Energy that the {{name}} steals from its target is used to charge the biocapacitor. If the biocapacitor has at least 100 charge when the {{name}} is killed, it will [[explosions|explode]] with force equal to it's biocapacitor's current charge level.{{Code Reference|class=Biocapacitor}}
The {{name}} also has a biocapacitor, which begins with 0 charge and has a maximum charge of 5000. Energy that the {{name}} steals from its target is used to charge the biocapacitor. If the biocapacitor has at least 100 charge when the {{name}} is killed, it will [[explosions|explode]] with force equal to its biocapacitor's current charge level.{{Code Reference|class=Biocapacitor}}


== References ==
== References ==
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