Juice sap: Difference between revisions

m
→‎Biocapacitor: apostrophe
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
m (→‎Biocapacitor: apostrophe)
 
(One intermediate revision by one other user not shown)
Line 9: Line 9:
| ma = 2
| ma = 2
| marange = 0+1d3
| marange = 0+1d3
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Juice Sap
| id = Juice Sap
Line 19: Line 19:
| corpsechance = 20
| corpsechance = 20
| role = Minion
| role = Minion
| extra = {{Extra info|weight = 200 | bodytype = Quadruped}}
| extra = {{Extra info|weight = 201 | bodytype = Quadruped}}
| inheritingfrom = BaseBat
| inheritingfrom = BaseBat
| dynamictable = {{Dynamic object|Ruins_Creatures|Juice Sap}}
| dynamictable = {{Dynamic object|Ruins_Creatures|Juice Sap}}
Line 40: Line 40:
| inventory = {{inventory|Juice_Sap_Bite|1|no|100|no}}
| inventory = {{inventory|Juice_Sap_Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|Wings}}|10|12}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|12}}
| mutations = {{creature mutation|{{MutationID to name|Wings}}|10|12}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|12}}
| desc = It sheaths itself in filmy wings and brandishes an ionized proboscis.
| desc = Current jumps up the length of a needle proboscis, and the circut veins etched under =pronouns.possessive= wings gleam.
| categories = Animals
| categories = Animals
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Line 57: Line 57:


== Biocapacitor ==
== Biocapacitor ==
The {{name}} also has a biocapacitor, which begins with 0 charge and has a maximum charge of 5000. Energy that the {{name}} steals from its target is used to charge the biocapacitor. If the biocapacitor has at least 100 charge when the {{name}} is killed, it will [[explosions|explode]] with force equal to it's biocapacitor's current charge level.{{Code Reference|class=Biocapacitor}}
The {{name}} also has a biocapacitor, which begins with 0 charge and has a maximum charge of 5000. Energy that the {{name}} steals from its target is used to charge the biocapacitor. If the biocapacitor has at least 100 charge when the {{name}} is killed, it will [[explosions|explode]] with force equal to its biocapacitor's current charge level.{{Code Reference|class=Biocapacitor}}


== References ==
== References ==
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