Juice sap: Difference between revisions

2,016 bytes added ,  15:10, 9 November 2020
no edit summary
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
No edit summary
Line 42: Line 42:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a creature that can draw energy from targets with its bite, as well as the objects and equipment of those targets, storing the stolen energy in its biocapacitor.{{Code Reference|class=SapChargeOnHit}}
When the {{name}} hits its target, it has a 60% chance to steal {{dice tooltip|800-1200}} energy from '''''each''''' of the target's energy sources (the chance is rolled separately for each energy source). This most often will affect energy cells, and the {{name}} can steal energy from cells regardless of whether they are in the inventory, equipped, or slotted into an item. The {{name|possessive}} hit does not need to penetrate for this effect to succeed. The {{name}} can almost entirely drain a {{favilink|solar cell}} or {{favilink|fidget cell}} in 2 hits.
[[Image:Juice sap example.png|frame|left|An example of the {{name|possessive}} energy drain effect]]<div style="clear:left;"></div>
The {{name}} is capable of pulling charge:
* Directly from creatures or objects that it hits, if those creatures or objects are capable of generating or transmitting energy. For example, this is true if the target has the [[Electrical Generation]] mutation, is a robot with integrated power systems, or is an object that generates or transmits power, such as a {{favilink|fusion power station}} or {{favilink|high-voltage power line}}.
* From the equipment or inventory of the target that is hit, if any of those items holds an energy cell or is otherwise capable of generating energy.
* From the cybernetics of the target, if those cybernetics are capable of generating energy.
== Biocapacitor ==
The {{name}} also has a biocapacitor, which begins with 0 charge and has a maximum charge of 5000. Energy that the {{name}} steals from its target is used to charge the biocapacitor. If the biocapacitor has at least 100 charge when the {{name}} is killed, it will [[explosions|explode]] with force equal to it's biocapacitor's current charge level.{{Code Reference|class=Biocapacitor}}
== References ==
<references />
{{Creature Navbox|Winged mammals}}
{{Creature Navbox|Winged mammals}}
{{No Description}}


[[Category:Animals]]
[[Category:Animals]]