Kesil Face: Difference between revisions

804 bytes added ,  17:23, 8 August 2020
Updated by Teamtoto with game version 2.0.200.82 using QBE v1.0rc2
imported>Trashmonks
(Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
 
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.200.82 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.82}}
{{Item
{{Item
| title = {{Qud text|The {{Qud shader|kesil|Kesil}} Face}}
| title = {{Qud text|The {{Qud shader|kesil|{{(}}Kesil{{)}}}} Face}}
| image = the kesil face.png
| image = the kesil face.png
| av = 0
| av = 0
Line 11: Line 13:
| renderstr = ]
| renderstr = ]
| inheritingfrom = BaseMask
| inheritingfrom = BaseMask
| quickness = 10
| strength = 1
| strength = 1
| agility = 1
| agility = 1
Line 18: Line 21:
| ego = 1
| ego = 1
| acid = 10
| acid = 10
| electric = 10
| cold = 10
| cold = 10
| heat = 10
| heat = 10
| wornon = Face
| wornon = Face
| desc = Shining jewels are scattered across the contours of a galactic visage, and edges drawn between them sketch the outline of a sashed Fool. Far away at the chrome crest, beads of bright and searing light suggest the shape of a medial ewer, and beyond its spout, a vast and timeful structure. The inside of the mask is ribboned with burnt tracery from where it was molded on a gallium lathe, then dyed with the milked irises of shedim and set to dry in a pool of warm static.
| desc = Shining jewels are scattered across the contours of a galactic visage, and edges drawn between them sketch the outline of a sashed Fool. Far away at the chrome crest, beads of bright and searing light suggest the shape of a medial ewer, and beyond its spout, a vast and timeful structure. The inside of the mask is ribboned with burnt tracery from where it was molded on a gallium lathe, then dyed with the milked irises of shedim and set to dry in a pool of warm static.
{{Qud shader|R|{{(}}+10 Heat Resistance{{)}}}}
{{Qud shader|C|{{(}}+10 Cold Resistance{{)}}}}
{{Qud shader|W|{{(}}+10 Electrical Resistance{{)}}}}
{{Qud shader|G|{{(}}+10 Acid Resistance{{)}}}}
{{Qud shader|C|{{(}}+1 Willpower Resistance{{)}}}}
{{Qud shader|C|{{(}}+1 Ego Resistance{{)}}}}
{{Qud shader|C|{{(}}+1 Agility Resistance{{)}}}}
{{Qud shader|C|{{(}}+1 Toughness Resistance{{)}}}}
{{Qud shader|C|{{(}}+1 Strength Resistance{{)}}}}
{{Qud shader|C|{{(}}+1 Intelligence Resistance{{)}}}}
{{Qud shader|C|{{(}}+10 Quickness Resistance{{)}}}}
{{Qud shader|rules|{{(}}+1 to all mutation levels
+6 to cybernetics license tier{{)}}}}
| categories = Masks
| categories = Masks
}}
}}
<!-- END QBE -->
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