Kesil Face: Difference between revisions
Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2
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imported>Trashmonks |
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{{Spoiler|the Tomb of the Eaters}} | {{Spoiler|the Tomb of the Eaters}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|The {{Qud shader|kesil|{{(}}Kesil{{)}}}} Face}} | | title = {{Qud text|The {{Qud shader|kesil|{{(}}Kesil{{)}}}} Face}} | ||
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| dv = 3 | | dv = 3 | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 10000 | | commerce = 10000 | ||
| id = The Kesil Face | | id = The Kesil Face | ||
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| desc = Shining jewels are scattered across the contours of a galactic visage, and edges drawn between them sketch the outline of a sashed Fool. Far away at the chrome crest, beads of bright and searing light suggest the shape of a medial ewer, and beyond its spout, a vast and timeful structure. The inside of the mask is ribboned with burnt tracery from where it was molded on a gallium lathe, then dyed with the milked irises of shedim and set to dry in a pool of warm static. | | desc = Shining jewels are scattered across the contours of a galactic visage, and edges drawn between them sketch the outline of a sashed Fool. Far away at the chrome crest, beads of bright and searing light suggest the shape of a medial ewer, and beyond its spout, a vast and timeful structure. The inside of the mask is ribboned with burnt tracery from where it was molded on a gallium lathe, then dyed with the milked irises of shedim and set to dry in a pool of warm static. | ||
{{Qud shader|R|{{(}}+10 Heat Resistance{{)}}}} | {{Qud shader|R|{{(}}+10 Heat Resistance{{)}}}} | ||
{{Qud shader|C|{{(}}+10 Cold Resistance{{)}}}} | {{Qud shader|C|{{(}}+10 Cold Resistance{{)}}}} | ||
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{{Qud shader|C|{{(}}+1 Intelligence{{)}}}} | {{Qud shader|C|{{(}}+1 Intelligence{{)}}}} | ||
{{Qud shader|C|{{(}}+10 Quickness{{)}}}} | {{Qud shader|C|{{(}}+10 Quickness{{)}}}} | ||
{{Qud shader|rules|{{(}}+1 to all mutation levels | {{Qud shader|rules|{{(}}+1 to all mutation levels | ||
+6 to cybernetics license tier{{)}}}} | +6 to cybernetics license tier{{)}}}} | ||
| categories = Masks | | categories = Masks | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
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