Knight Commander of the Holy Temple: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(4 intermediate revisions by 2 users not shown)
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| ma = 10
| ma = 10
| marange = 8+1d2
| marange = 8+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Knight Commander of the Holy Temple
| id = Knight Commander of the Holy Temple
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| corpsechance = 100
| corpsechance = 100
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Templar
| inheritingfrom = Templar
| quickness = 100
| quickness = 100
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| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Long Sword6|1|no|100}}{{inventory|Fullerite Plate Mail|1|no|100}}{{inventory|Fullerite Shield|1|no|100}}{{inventory|Ontological Anchor|1|no|35}}{{inventory|CyberneticsCreditWedge3|1|no|100}}
| inventory = {{inventory|Long Sword6|1|no|100|no}}{{inventory|Fullerite Plate Mail|1|no|100|no}}{{inventory|Fullerite Shield|1|no|100|no}}{{inventory|Templar Grenades|2|no|100|yes}}{{inventory|Ontological Anchor|1|no|35|no}}{{inventory|CyberneticsCreditWedge3|1|no|100|no}}{{inventory|Knight Templar Extra Armor|1|no|100|yes}}
| skills = {{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Persuasion}} </br>{{SkillID to name|Persuasion_InspiringPresence}} </br>{{SkillID to name|Persuasion_MenacingStare}} </br>{{SkillID to name|Persuasion_Berate}} </br>{{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}}
| skills = {{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Persuasion}} </br>{{SkillID to name|Persuasion_InspiringPresence}} </br>{{SkillID to name|Persuasion_MenacingStare}} </br>{{SkillID to name|Persuasion_Berate}} </br>{{SkillID to name|SingleWeaponFighting}} </br>{{SkillID to name|SingleWeaponFighting_WeaponExpertise}} </br>{{SkillID to name|SingleWeaponFighting_PenetratingStrikes}} </br>{{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}}
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= chest is exploded upward in emulation of =pronouns.possessive= advanced peerage.
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= chest is exploded upward in emulation of =pronouns.possessive= advanced peerage.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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== Implant Chance ==
== Implant Chance ==
As is true for various members of the [[Putus Templar]] faction, {{name}} have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Cybernetics2HasRandomImplants}} Implanted cybernetics can be removed from the corpse of a {{name}} with [[Butchery]].
As is true for various members of the [[Putus Templar]] faction, {{name|plural}} have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Cybernetics2HasRandomImplants}} Implanted cybernetics can be removed from the corpse of a {{name}} with [[Butchery]].
* The {{name}} has a 60% chance to be implanted.
* A {{name}} has a 60% chance to be implanted.
* If implanted, the {{name}} will have random cybernetics chosen as if from zone tier 5 (described on the [[cybernetics rack]] page), with a combined license tier of 8 or higher.
* If implanted, the {{name}} will have random cybernetics chosen as if from zone tier 5 (described on the [[cybernetics rack]] page), with a combined license tier of 8 or higher.


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