Lanterned: Difference between revisions

180 bytes added ,  14:37, 1 October 2021
add powered exoskeleton
mNo edit summary
(add powered exoskeleton)
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{{name}} helmets provide a [[light source]] with radius equal to the tier of the helmet + 1.
{{name}} helmets provide a [[light source]] with radius equal to the tier of the helmet + 1.
==Light Radius For All Helmets==
 
==Light Radius for Lanterned Helmets==
{{#cargo_query:table=ItemsTable=IT,GeneralData=GD|join on=IT.JoinKey=GD.JoinKey|fields=CONCAT('{{((}}favilink{{!}}', PlainName, '{{))}}')=Item, FLOOR(1 + Tier)= Light Radius|where=GD.ParentObject WITHIN 'BaseHelmet' AND GD._pageNamespace = '0'|order by = Light Radius}}
{{#cargo_query:table=ItemsTable=IT,GeneralData=GD|join on=IT.JoinKey=GD.JoinKey|fields=CONCAT('{{((}}favilink{{!}}', PlainName, '{{))}}')=Item, FLOOR(1 + Tier)= Light Radius|where=GD.ParentObject WITHIN 'BaseHelmet' AND GD._pageNamespace = '0'|order by = Light Radius}}
==Light Radius for Powered Exoskeleton==
In addition to helmets, the {{favilink|powered exoskeleton}} can also have the {{name}} mod, which grants it a light radius of 7.
{{Mod Navbox}}
{{Mod Navbox}}