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(add powered exoskeleton) |
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}} | }} | ||
{{name}} helmets provide a [[light source]] with radius equal to the tier of the helmet + 1. | {{name}} helmets provide a [[light source]] with radius equal to the tier of the helmet + 1. | ||
==Light Radius | |||
==Light Radius for Lanterned Helmets== | |||
{{#cargo_query:table=ItemsTable=IT,GeneralData=GD|join on=IT.JoinKey=GD.JoinKey|fields=CONCAT('{{((}}favilink{{!}}', PlainName, '{{))}}')=Item, FLOOR(1 + Tier)= Light Radius|where=GD.ParentObject WITHIN 'BaseHelmet' AND GD._pageNamespace = '0'|order by = Light Radius}} | {{#cargo_query:table=ItemsTable=IT,GeneralData=GD|join on=IT.JoinKey=GD.JoinKey|fields=CONCAT('{{((}}favilink{{!}}', PlainName, '{{))}}')=Item, FLOOR(1 + Tier)= Light Radius|where=GD.ParentObject WITHIN 'BaseHelmet' AND GD._pageNamespace = '0'|order by = Light Radius}} | ||
==Light Radius for Powered Exoskeleton== | |||
In addition to helmets, the {{favilink|powered exoskeleton}} can also have the {{name}} mod, which grants it a light radius of 7. | |||
{{Mod Navbox}} | {{Mod Navbox}} |