Large stone: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 3 users not shown)
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| id = Large Stone
| id = Large Stone
| colorstr = &y
| colorstr = &y
| tilecolors = yY
| renderstr = .
| renderstr = .
| extra = {{Extra info|flametemperature = 99999}}
| extra = {{Extra info|flametemperature = 99999}}
| inheritingfrom = Item
| inheritingfrom = BaseStone
| desc = A small, but heavy, stone.
| dynamictable = {{Dynamic object|Items|Large Stone}}
| desc = A piece of rock was water-cleaved from its birthing bed and tumbled by time into a large sphere.
| categories = Thrown Weapons
| categories = Thrown Weapons
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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== Thrown Weapon Behavior ==
== Thrown Weapon Behavior ==
{{main|Thrown weapon combat}}
{{main|Thrown weapon combat}}
Like all thrown weapons:
Like all thrown weapons if the {{name}} is used as a melee weapon, it acts only as a '''{{PV}}4{{Color|K|/4}} {{Heart}}{{dice tooltip|1d2}}''' [[cudgel]] weapon.{{Code Reference|class=Combat|method=FireEvent|case=MeleeAttackWithWeapon}}
* The {{name|possessive}} throwing penetration is unaffected by strength.{{Code Reference|namespace=XRL.World|class=GameObject|method=PerformThrow}}
* If the {{name}} is used as a melee weapon, it acts only as a '''{{PV}}4{{Color|K|/4}} {{Heart}}{{dice tooltip|1d2}}''' [[cudgel]] weapon.{{Code Reference|class=Combat|method=FireEvent|case=MeleeAttackWithWeapon}}


== References ==
{{references|2.0.201.53}}
<references />
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