Laser pistol: Difference between revisions

26 bytes removed ,  00:51, 7 October 2021
Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Tag: Manual revert
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 13: Line 13:
| ammo = energy
| ammo = energy
| ammodamagetypes = Light</br>Laser
| ammodamagetypes = Light</br>Laser
| energycellrequired = yes
| ismissile = yes
| ismissile = yes
| accuracy = 4
| accuracy = 4
Line 20: Line 19:
| chargeused = 100
| chargeused = 100
| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = Laser Pistol
| id = Overloaded Laser Pistol
| complexity = 5
| complexity = 5
| tier = 4
| tier = 4
Line 29: Line 28:
| tilecolors = cw
| tilecolors = cw
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| role = Uncommon
| inheritingfrom = BasePistol
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes}}
| dynamictable = {{Dynamic object|Guns|Laser Pistol}}
| inheritingfrom = Laser Pistol
| unidentifiedinfo = {{Unidentified info | tile = laser pistol unidentified.png | name = weird artifact | altname = pistol }}
| unidentifiedimage = laser pistol unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = pistol
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods
| modcount = 1
| mods = {{ModID to name|ModOverloaded|1}}
| desc = The pistol is engraved with watervine hemp and encircled in saltstone. On the grip is an image of a nomad and knight in saltstone. The knight is striking down the nomad.
| desc = The pistol is engraved with watervine hemp and encircled in saltstone. On the grip is an image of a nomad and knight in saltstone. The knight is striking down the nomad.


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